Arena Map - Asking for help.

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Platyna
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Arena Map - Asking for help.

Post by Platyna » 20 Feb 2006, 15:10

There is an unfinished map - Arena (6-1) is there any person who would be so kind and finish it so I could add it? I have a few plans regarding this area. The incomplete tile set is already in the distribution files. Completing this map is quite important for server content development, so I would be grateful if someone took this job. Thanks in advance.

Regards.
Last edited by Platyna on 23 Sep 2006, 19:36, edited 1 time in total.
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Post by Matt » 20 Feb 2006, 17:18

The current tileset sucks, it's flickering on tfts while you are moving in the arena.
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Post by Rotonen » 21 Feb 2006, 21:58

It is indeed crucial for short term content development so would some pixel artist be available to polish the tileset a bit?

Tenche, this could be the challenge and task you've been looking for.. ;) (although some more experienced pixel artist might finish this one in a shorter time: I'm suggesting a cooperative or a community process here.)
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Post by Tenche » 02 Mar 2006, 00:11

Ok so what do i do? it looks fine to me..


btw im going on vacation for a week ill be back later and finish this
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Post by Ultim » 04 Mar 2006, 22:43

The top-left two tiles of my mini tileset were meant for the arena (Image). Which pieces/objects are needed?
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Post by Tenche » 13 Mar 2006, 15:55

ok.... well i dunno what you want me to make
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Post by Alderan » 29 Jul 2006, 08:00

Maybe some pixel artits could just create borders for bricks and it would be usable then. By word border i mean like they are breaking into pieces and surrunding area is eating them. As in the picture. they could be not directly "merged" to the sand but end in some transparency... (well mine ended in transparency) so they would be usable on every ground....
Just a suggestion.

Image
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Post by Alderan » 29 Jul 2006, 09:18

Or it may be done like the bricks are not broken - just end.

Image

Weel - it is just some suggestion. Even non artist could do this but it depends if itt would be used somewhere then.
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Post by Crush » 29 Jul 2006, 14:33

there is a problem with the circle. its aspect ratio is exactly 1:1, but we agreed to use an angle of 45°. that means it should have an aspect ratio of 1:2.
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Post by Alderan » 30 Jul 2006, 08:13

Crush wrote:there is a problem with the circle. its aspect ratio is exactly 1:1, but we agreed to use an angle of 45°. that means it should have an aspect ratio of 1:2.
No problem. Lets say it is oval :)
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Post by BadMrBox » 30 Jul 2006, 08:52

I dunno man, it doesn't look right.
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Post by Alderan » 30 Jul 2006, 11:24

I was playing with the editor and created some cave arena map. I would be happy if it would be part of game some day. If you don't like the circle because it has wrong ratio I may erase it. (Or you may do it yourself :wink: ) But I'm not artist so I can't redraw it. :( I had to somewho upgrade the arena tiles so they may be put together with other grounds. So beside the map there are also tiles. The cave tile has just changed pink into transparent. The map isn't completly usable, because the colision definition isn't everywhere but is is just about 6 click in editor (you will see what I mean if you open it in editor). So the screenshot:

Image

And link for downloading the map
http://hippo.nipax.cz/tmp/arenacave.tar.gz
I have no idea how to put it in the world :D (from which place there should be accessible and what creatures could live there,....)
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Post by Tarm » 30 Jul 2006, 12:54

That map looks like a evil ghost from Pac Man with legs and a horn..... :lol:

Sorry.Nice map. :)
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Post by Bjørn » 30 Jul 2006, 13:37

Crush wrote:there is a problem with the circle. its aspect ratio is exactly 1:1, but we agreed to use an angle of 45°. that means it should have an aspect ratio of 1:2.
Actually that should be 4:3.

I think it's a very nice map. But with the pavement remnants on the floor, I think it could also use some "wall remnants" on the sides to make it feel more like a unmaintained underground complex.
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Post by Crush » 30 Jul 2006, 14:06

7:5 would actually come even closer to sin 45°
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