Balance Skills
Posted: 01 May 2011, 21:26
As you all know, some skills are more used than others because of their bonus and that is why I am making this topic: to try and give under-used skills a chance to be focused on.
At the moment we need to make a quest in which people could reset their distribution of skill points OR reset their job level + skill points to 0.
Brawling Skill
This skill is the less used at the moment and that is because the weapons used now are really more useful than our bare hands. I got some ideas on how to improve it:
This skill is also not used currently because you become immune to poison when you have enough vitality and luck. Here are some ideas to improve it:
For now, it stays at level 1 but it will be possible to increase it later. That will let the player to be able to focus on more than 1 skill at a time. For that to happen, we need some of these to be done:
List of new possible skills
At the moment we need to make a quest in which people could reset their distribution of skill points OR reset their job level + skill points to 0.
Brawling Skill
This skill is the less used at the moment and that is because the weapons used now are really more useful than our bare hands. I got some ideas on how to improve it:
- Increase the weight and/or the number of slots of the inventory
- Make huge damage only with bare hands (without gloves maybe) / introduce Brass Knuckles to help that
- Make a bit more damage but at a really high speed (since there are 2 hands)
This skill is also not used currently because you become immune to poison when you have enough vitality and luck. Here are some ideas to improve it:
- Possibility to make Poison Jars from any scorpion stingers and/or snake tongues and then give these to the Nurse to let her do some experiments. She'll maybe give you some money and/or exp for these.
- Take the immune poison resistence and be immune only by having level 9 in this skill
- Have a way to poison mobs
For now, it stays at level 1 but it will be possible to increase it later. That will let the player to be able to focus on more than 1 skill at a time. For that to happen, we need some of these to be done:
- Add a lot of new skills (a list will follow)
- Create a quest that will increase this skill and not by using skill points!
List of new possible skills
- Magic Barrier (Protects from magic attack that could be done by some mobs + something else to improve it)
- Craftman (Creates iron ingots, iron powders, sulphur powder, etc... using their bare hands)
- Market (Have the possibility of adding items to a particular NPC which would have a huge inventory and that would sell what the player would give him to the price the player wants)