Chilling Enviroment

Content and general development discussion, including maps, quests, and server code from the development team.
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yubabax116
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Re: Chilling Enviroment

Post by yubabax116 » Sat Jun 18, 2011 11:37 pm

Removed
Last edited by yubabax116 on Thu Nov 24, 2011 10:39 pm, edited 2 times in total.
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♩ ♪ ♫ ♬ ♭ ♮ ❤Quiet And Enj0:00Y The  Music ❤ ♩ ♪ ♫ ♬ ♭
Yubaba
Chicka-Maria
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dariunas
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Re: Chilling Enviroment

Post by dariunas » Sun Jun 19, 2011 10:54 am

Sounds excellent. I really like the textures.
nmaligec
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Re: Chilling Enviroment

Post by nmaligec » Wed Jun 22, 2011 10:46 pm

crypt2.ogg still has the odd sample in it. Sorry, a bit of confusion on my part. I just noticed that the crypt1.ogg appears to be scarycave.mp3 repeated twice. Because of this, the futuristic sample I was trying to point out actually happens twice, and this might be the source of the mix up.

In scarycave.mp3, the sample starts at about 0:27-0:29.2

In crypt1.ogg, it is at about 0:27-0:29 and again at ~ 0:57-0:59.8

If you could remove only that sample and leave everything else it would be great (don't just cut out the whole segment and shorten the track as a result)

I really like crypt1.ogg and I will use that version. It works so amazingly well for the crypt and the out of place sample isn't too noticeable anyway.

Once again thank you for the great work you have done yubabax116.
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yubabax116
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Re: Chilling Enviroment

Post by yubabax116 » Wed Jun 22, 2011 11:24 pm

nmaligec wrote:I really like crypt1.ogg and I will use that version. It works so amazingly well for the crypt and the out of place sample isn't too noticeable anyway.

Once again thank you for the great work you have done yubabax116.
Thanks, i also plan to start working on music for the caretaker house/graveyard inn, bandit cave, and candor :) those will take some time but they will be getting done. thanks for the comments as well they are appreciated :)
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♩ ♪ ♫ ♬ ♭ ♮ ❤Quiet And Enj0:00Y The  Music ❤ ♩ ♪ ♫ ♬ ♭
Yubaba
Chicka-Maria
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