Some Monsters I Made
Posted: 14 Jun 2011, 08:05
Earth Goblin:

Ice Maggot:

Woodland Fluffy:

Rose:

Sloth:

Silkworm of Doom:


Ice Maggot:

Woodland Fluffy:

Rose:

Sloth:

Silkworm of Doom:

Feel the mana power growing inside you!
https://forums.themanaworld.org/
_________________As already said we don't need pure recolors, but I won't oppose to use current monsters as a base (i.e. mushroom -> spiky mushroom).
Yes, that's the point of this thread. Wombat is adding many pure recolours and I was trying to show how awful it is.lien wrote:As already said we don't need pure recolors, but I won't oppose to use current monsters as a base (i.e. mushroom -> spiky mushroom).
So you posted that to show to the community how recoloring can be awful...poison_ivy wrote:Yes, that's the point of this thread. Wombat is adding many pure recolours and I was trying to show how awful it is.lien wrote:As already said we don't need pure recolors, but I won't oppose to use current monsters as a base (i.e. mushroom -> spiky mushroom).
well saidpateame wrote:To avoid awful products I think we need a colaborative work between both parts (Coders/Artists) and documentation
enough as to provide some guideliness. A coder could find easy to apply dyable features directly from .xml,
but not necesary an artist, also artists can understand better how color palletes work, but not necessary a coder.
Hopefully, some tools as The Mana World Workshop by jaxad0127 let new developers/artist to understand lots of game features just watching how it works.
.. But some people just unleash the power of MS-Paint: for example
Nothing wrong with MS paint (if it had alpha channels it would be all a pixel artist needs)pateame wrote: .. But some people just unleash the power of MS-Paint: for example
I have suggested in the past that we make our base art large, then scale it down. This will allow us to do things in the future like server controlled monster size. For example a boss that grows insize the longer it takes for you to kill him. How I would do this is start with a large base spirit and have the server to tell the client to scale it down, so when it grows in size (as the silk worm does), the quality gets better not worst.Len wrote:Nothing wrong with MS paint (if it had alpha channels it would be all a pixel artist needs)pateame wrote: .. But some people just unleash the power of MS-Paint: for example
Anyways, recoloring and resizing are fine as they allow for a ton of work(or at least placeholders) to be created with little effort . However you must still use color theory when recoloring/dyeing and you need to heavily rework the sprite if your scaling it up.
I'm somewhat sure its possible as MS paint doesn't burr or add colors when scaling down (unlike PS and Gimp).poison_ivy wrote:Pixel art doesn't remain pixel art if it's scaled, though, whether up or down.
Im sure gimp has the ability to change how it scales images, or addon which will do it differently, no idea about PS.Len wrote:I'm somewhat sure its possible as MS paint doesn't burr or add colors when scaling down (unlike PS and Gimp).poison_ivy wrote:Pixel art doesn't remain pixel art if it's scaled, though, whether up or down.