NPC sprites

All development of pixel art and graphics
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Bjørn
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Post by Bjørn » 19 Aug 2006, 12:13

Metallica wrote:Image
I think the doctor looks a bit weird, what happened to his hair and chin? Another thing I noticed is that the doctor clearly has lost the alpha blending on the sides, make sure you don't loose that.

Overall I think you're doing a very nice job on these sprites.
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Crush
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Post by Crush » 25 Aug 2006, 01:27

i gave some of the female npc's a little makeover so that they look like the new playerset:
Image
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Post by VxD » 21 Sep 2006, 19:55

Bonjour,

I have done one test for a npc, I have used the player tileset.

It's a road warrior, a sky pirate (hum ?) or a desert nomad,

I have given her the name of "Ivy" but the name can change, it's open source.:
Image

for this, I have just begin, I would like to know if you have in project to use portraits for the npc later.. when they talk with the player, the text windows could be accompagned by the npcs face.
Image

Well, In any case, if you are always interested by somes help in graphism, I will.
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Post by Crush » 21 Sep 2006, 22:39

The idea of npc portraits hasn't been mentioned yet as far as i know, but it isn't a bad one. That would be a completely new field of activity for our pen&pencil artists. But here i see the problem of style consistency to an even greater degree. There is nothing that shows the distinctive style of an artist more than the way he draws faces.
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Post by VxD » 21 Sep 2006, 23:51

then may be later, for the version 1.0.0, when the artists could concentrate their efforts on this. :)

Edit :

I have done somes items in relation with the npc, I will do somes others caracteristic npc of this people, but the common people should be the common playerset with random hair and the desert people kit (see below).

a desert people.

the player could find all he have need for to be one of them (in apparence only).

there :

first I have done the cottonpant who doesn't exist I think.
Imagearmor-chest-cottonshirt.png
Imagearmor-legs-cottonpant.png

and I have done a first test of the desert people kit items
Imagearmor-legs-desertpeoplepant.png
Imagearmor-chest-desertpeopleshirt.png
Imagearmor-feet-desertpeopleboots.png
Imagearmor-hands-desertpeoplegloves.png
the glass.. useful against the storm sand ..
Image
just a test on the playerset
Image
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Post by ElvenProgrammer » 22 Sep 2006, 08:13

I really like desert-glasses, maybe they should be a bit more squared though as in the portrait. If you can create a sheet for the 4 directions we could add it.
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Post by VxD » 22 Sep 2006, 18:25

ok, I have done something of more square :
Imageand I have done this :

Image

sorry, but I don't know how to place like this :

http://svn.sourceforge.net/viewvc/thema ... iew=markup

I have done too, an other npc of the same people:

Image

their flag :

Image

and a weird red sheep (wool uses for their clothes).

Image

If you are inspired for improve this, or just for use and do anything else, don't hesitate.

Edit : their are a little error with the glass, the back can't be curve. but should be right or like that : Image
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Post by ElvenProgrammer » 23 Sep 2006, 09:01

I wonder why the glasses go upward on the side view.
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VxD
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Post by VxD » 23 Sep 2006, 14:35

:o .

I don't know.. it was for go up the ears I think.., I will improve this.
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Post by Modanung » 23 Sep 2006, 17:54

Goggle suggestion:
Image
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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Post by Crush » 24 Sep 2006, 15:53

vxd wrote:I have done too, an other npc of the same people:

Image
Sorry, but the style doesn't fit at all and it is too big.
and a weird red sheep (wool uses for their clothes).

Image
You seem to like the color ;)

I think it is too big, too. the player sprites can almost stand under it.
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Post by Platyna » 24 Sep 2006, 15:57

So, we are never going to have giants in the game?

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Post by Crush » 24 Sep 2006, 16:06

Of course we can have monsters that are larger than a normal player sprite, but it should look somehow believeable when the player sprite attacks it.
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Post by Tarm » 24 Sep 2006, 17:26

-Have at you, vile creature!
*Stabs at toe.
-Blast!The toenail shield deflected my blow.Again!

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But a friendly one" - Spiritual Beggars.
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Post by yosuhara » 24 Sep 2006, 17:46

Crush wrote:Of course we can have monsters that are larger than a normal player sprite, but it should look somehow believeable when the player sprite attacks it.
so what if we have peacefull not-attackable giants? 8)
Image
Image
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