[WIP] Centaur redraw

All development of pixel art and graphics
pateame

Re: [WIP] Centaur redraw

Post by pateame » Thu Jul 21, 2011 11:01 pm

I'm working now with .xcf files, so weapons and horns can be added as a new layer (not removed, just hidden temporaly). Here's a quick version with weapon included and attack frames on both side views.
ImageImageImage
Next week I will start with front/back views, let's give centaur some time to see it evolving with your suggestions.
EDIT: Progress on front view redraw added, still without weapons.
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ChefChelios
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Re: [WIP] Centaur redraw

Post by ChefChelios » Wed Aug 03, 2011 12:06 am

No plz dont add the horns. They loke like hair to me at the side view. xD i like the legs and the muscels. But the upper part at the horse body is looking like a side view... Oh and why is the human part looking like a dog? Fantasy? :)
...und lachend stellte der Tod seine Sense beiseite und stieg auf den Mähdrescher, denn es war Krieg.
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Len
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Re: [WIP] Centaur redraw

Post by Len » Wed Aug 10, 2011 12:26 pm

pateame wrote:I'm working now with .xcf files, so weapons and horns can be added as a new layer (not removed, just hidden temporaly). Here's a quick version with weapon included and attack frames on both side views.
ImageImageImage
Next week I will start with front/back views, let's give centaur some time to see it evolving with your suggestions.
EDIT: Progress on front view redraw added, still without weapons.
http://www.youtube.com/watch?v=1etpTkjn5WE
The only criticism I can give is that the front view has no up and down, also it looks like its stomping in place rather than moving forward.
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pateame

Re: [WIP] Centaur redraw

Post by pateame » Sun Nov 13, 2011 6:14 pm

Again, here's an updated of current progress with front view sketch:
walking + attack (with spear):
Image
As my work is quite slow due lack of discipline/time, I put all animation frames on a spritesheet and
decided to test it ingame with a .xml to can get some fun from my frustration of cann't finish it yet.

Centaur (60% version): North view and dead frames undone, but placeholders on position)
[+] Spritesheet (136x120): http://dl.dropbox.com/u/12510339/tmw/2011/centaur.png
[+] XML file: http://dl.dropbox.com/u/12510339/tmw/2011/centaur.xml
[+] mob_db values tested: Speed:390 / Adelay:800 / Amotion:777 / Dmotion:480
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salmondine
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Re: [WIP] Centaur redraw

Post by salmondine » Mon Nov 14, 2011 12:01 am

pateame, that attack gif is great!
I can't wait to see the finished sprite set, I always look forward to seeing your work =]
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Re: [WIP] Centaur redraw

Post by Pixiebobs » Mon Nov 14, 2011 6:58 am

I WANT ONE NOW NOW where is ALI G ... he can put in game now now LOL
Do not like me ? Sounds like you have a Problem .....
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Re: [WIP] Centaur redraw

Post by Alige » Mon Nov 14, 2011 7:26 am

Pixiebobs wrote:I WANT ONE NOW NOW where is ALI G ... he can put in game now now LOL
WTF?
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