Gamplay Improvement
Posted: 23 Jul 2011, 05:36
Fine, I was away from the game a while. The game was changed. Some changes are good, others not so good in my humble view. So what? I was living life away from the game. Change happens. I can enter or exit the game any time. All of us can.
This post is not about the changes within game play, though. It is a suggestion to the developers and web admin types. You've got one buggy server I'm guessing. There are lots of users on board simultaneously, may be a consideration for multiple servers. And bull if you say 'well, that presents a management problem'.
A good web admin team, or even one good web head, could configure a master server and establish load balancing of processes. Gee, Linux does this nicely enough. The server you use currently reminds me of one running NT and buffering i/o through Front Page Server. It runs sluggish, does not render graphics efficiently.
Speaking of which, a question comes to mind. When I first began playing, it was said connecting for an hour was akin to an 80kb download. Are we still there? Some of us do not have access to truly unlimited internet service providers.
So please do give some thought to splitting the game over a few to several servers. If this has already been considered, please ignore the suggestion. But also please at least say it has been considered and if it isn't, why not. I'm sure parts of the game could be coded up in C, and probably then on into Java. This might help speed it up a bit too.
And yes, you can run programs off of a web server. You could create program functions, headers and compile it all up, client logs in and gets the updates or mod type packets. Bah, I'm rambling and merely wanted to point out trying splitting it on a couple servers.
It's too late, sorry.
This post is not about the changes within game play, though. It is a suggestion to the developers and web admin types. You've got one buggy server I'm guessing. There are lots of users on board simultaneously, may be a consideration for multiple servers. And bull if you say 'well, that presents a management problem'.
A good web admin team, or even one good web head, could configure a master server and establish load balancing of processes. Gee, Linux does this nicely enough. The server you use currently reminds me of one running NT and buffering i/o through Front Page Server. It runs sluggish, does not render graphics efficiently.
Speaking of which, a question comes to mind. When I first began playing, it was said connecting for an hour was akin to an 80kb download. Are we still there? Some of us do not have access to truly unlimited internet service providers.
So please do give some thought to splitting the game over a few to several servers. If this has already been considered, please ignore the suggestion. But also please at least say it has been considered and if it isn't, why not. I'm sure parts of the game could be coded up in C, and probably then on into Java. This might help speed it up a bit too.
And yes, you can run programs off of a web server. You could create program functions, headers and compile it all up, client logs in and gets the updates or mod type packets. Bah, I'm rambling and merely wanted to point out trying splitting it on a couple servers.
It's too late, sorry.