[REQ] Barbarian Village Tileset

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meway
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Re: [REQ] Barbarian Village Tileset

Post by meway » 11 Oct 2011, 08:57

http://imagebin.org/index.php?mode=image&id=178430 Different outline, Texture is not in the works yet and yes this outline is to thick.
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Re: [REQ] Barbarian Village Tileset

Post by meway » 13 Oct 2011, 05:50

update
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Re: [REQ] Barbarian Village Tileset

Post by o11c » 13 Oct 2011, 07:22

Well, it's basically lost the shape of frame - it had to go somewhat to lose the impossible mathematical precision, but I think this is too far gone. It should be obvious that there's something supporting it (hint: make it sag).

The stitched panels have disappeared. Although it's debatable, I liked them.

The outside still has random pixels that need to go away.

The biggest issue is that it's fully of noise (dithering).
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Re: [REQ] Barbarian Village Tileset

Post by meway » 13 Oct 2011, 09:23

Image Here this is more like the yeti texture
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Re: [REQ] Barbarian Village Tileset

Post by salmondine » 17 Oct 2011, 08:54

yws2.png
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Added some texture to walls hinted at roof sagging, also made nasal cavity in skull mono like apes.
The process continues.
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Re: [REQ] Barbarian Village Tileset

Post by meway » 17 Oct 2011, 09:32

I hope you don't mind but your skull was just to friendly for me :p
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Re: [REQ] Barbarian Village Tileset

Post by salmondine » 17 Oct 2011, 10:16

some ideas for fringe
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Re: [REQ] Barbarian Village Tileset

Post by salmondine » 17 Oct 2011, 10:17

can't delete it yet sorry
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Re: [REQ] Barbarian Village Tileset

Post by i » 17 Oct 2011, 10:54

salmondine wrote:terra-cotta
Per-spective!
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Re: [REQ] Barbarian Village Tileset

Post by meway » 17 Oct 2011, 11:08

Hammer
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Re: [REQ] Barbarian Village Tileset

Post by salmondine » 17 Oct 2011, 11:12

i should know better lol.
the ax is for a banner that moves I hope so it remains unshaded.
and will unless it is used as a map item.
the small basket is finished or at least I transmogrified it for easter.
the other 2 large basket...very fuzzy needs a to n of work but shows concept.
The terra cotta thing is way too big, but could be converted to a usable form.
just ideas for types of items at this point.

however i you are always welcome to jump right in with your mad skillz...you know you want to!


Very nice hammer meway! =]
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Re: [REQ] Barbarian Village Tileset

Post by salmondine » 18 Oct 2011, 05:39

yws3.png
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small changes
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Re: [REQ] Barbarian Village Tileset

Post by Big Crunch » 18 Oct 2011, 05:55

salmondine wrote:
yws3.png
small changes
just my opinion here and its uneducated. However the skull seems to be facing too straight ahead and needs to be showing more top of the skull. Also, if i'm looking at it correctly, the top of the roof part is framed with bones, and they are too uniform. Also the lines on the doorway are too straight, imo. If this is being crafted by a crude barbarian, he will do enough to get the job done aesthetics be damned.
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Re: [REQ] Barbarian Village Tileset

Post by meway » 18 Oct 2011, 09:03

Not sure if this is an improvement but seems to give it more definition.
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Re: [REQ] Barbarian Village Tileset

Post by Unwelcome » 18 Oct 2011, 09:08

meway wrote:Not sure if this is an improvement but seems to give it more definition.

It actually looks pretty good.
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