Monsters Need Work!
Posted: 01 Aug 2011, 08:17
I have come to realize monsters are just as imbalanced as players. I am sure i do not need to explain what i mean by players being imbalanced as the imbalance between Warriors, Mages, and Archers is painfully obvious so i will get to the point.
1) There is no real monster level ladder. By this i mean that players start climbing the ladder by killing things like maggots and scorpions and eventually make their way up. The lower rungs of the ladder, or low-class monsters are easy enough to build off of, but there is no true mid-class so there are alot of steps on the ladder missing!
Here is a good example: I at one point became a pure Archer at Lv60 by making my Dexterity 99. As a result i have about 159% accuracy. I did not have Mallard's Eye though... Anyway i equipped my Forest Bow and went hunting in Humscald Mine. And get this: I MISSED Spiders! And sometimes 2 times or more in a row! Spiders should be classified as mid-class considering their stats and EXP/JEXP but they are more like high-class monsters based on the difficulty of hitting them! Even my Bone Knife had trouble hitting them! High-class monsters are things like Skeletons and Zombies so it is understandable for someone my level to have difficulty with them as they are more for the really high level players, but that scenario with the Spiders is just ridiculous. They are not alone either: Black Scorpions, Snakes, you name it and monsters around their stature are just as tough! There is a very good reason why Warriors do not level fast around level 60 and such and that is why! There is no true mid-class for us to level off of! We have to stick to low-class to grow fast and the growth is small.
Now that i have said all that i have 2 suggestions:
1) Power down the mid-class a bit so it does not take so much to kill them, especially since they, in the maps they tend to appear in, swarm you! This will make them more soloable as they probably should be.
2) Raise the EXP/JEXP reward for mid-class to make them more worth killing even in teams and parties! It goes without saying that there is a serious stat and reward gap between the mid-class and high-class and something should be done about that.
Also it would not hurt to start making GP lootable, even in small quantity. GP is widely needed in this game and at this time the only legitimate means of getting it is selling loot (which the better selling loot is not very common mind you, nor easy to kill for in the case of loot dropped only by high-class monsters) or doing the Bat Wing quest everyday.
Also while i am at it i think it is high time to add those weapons on wiki that are not in the game or have no stats so Warriors can be stronger and less imbalanced. Make them nice and powerful so they are no longer at a disadvantage!
1) There is no real monster level ladder. By this i mean that players start climbing the ladder by killing things like maggots and scorpions and eventually make their way up. The lower rungs of the ladder, or low-class monsters are easy enough to build off of, but there is no true mid-class so there are alot of steps on the ladder missing!
Here is a good example: I at one point became a pure Archer at Lv60 by making my Dexterity 99. As a result i have about 159% accuracy. I did not have Mallard's Eye though... Anyway i equipped my Forest Bow and went hunting in Humscald Mine. And get this: I MISSED Spiders! And sometimes 2 times or more in a row! Spiders should be classified as mid-class considering their stats and EXP/JEXP but they are more like high-class monsters based on the difficulty of hitting them! Even my Bone Knife had trouble hitting them! High-class monsters are things like Skeletons and Zombies so it is understandable for someone my level to have difficulty with them as they are more for the really high level players, but that scenario with the Spiders is just ridiculous. They are not alone either: Black Scorpions, Snakes, you name it and monsters around their stature are just as tough! There is a very good reason why Warriors do not level fast around level 60 and such and that is why! There is no true mid-class for us to level off of! We have to stick to low-class to grow fast and the growth is small.
Now that i have said all that i have 2 suggestions:
1) Power down the mid-class a bit so it does not take so much to kill them, especially since they, in the maps they tend to appear in, swarm you! This will make them more soloable as they probably should be.
2) Raise the EXP/JEXP reward for mid-class to make them more worth killing even in teams and parties! It goes without saying that there is a serious stat and reward gap between the mid-class and high-class and something should be done about that.
Also it would not hurt to start making GP lootable, even in small quantity. GP is widely needed in this game and at this time the only legitimate means of getting it is selling loot (which the better selling loot is not very common mind you, nor easy to kill for in the case of loot dropped only by high-class monsters) or doing the Bat Wing quest everyday.
Also while i am at it i think it is high time to add those weapons on wiki that are not in the game or have no stats so Warriors can be stronger and less imbalanced. Make them nice and powerful so they are no longer at a disadvantage!