Music Developing

Content and general development discussion, including maps, quests, and server code from the development team.
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Crush
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Re: Music Developing

Post by Crush » Sun Nov 23, 2008 6:34 pm

I think you should add some more percussion to your songs and you shouldn't use distorted electric guitar that much - it does not really fit the fantasy theme of TMW.
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Morgoth
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Re: Music Developing

Post by Morgoth » Mon Nov 24, 2008 8:18 pm

btw, I downloaded my music from the forum to check the sound quality. The originals (as in before i uploaded them)were far better, but the ones on the forums will suffice for what ever you need them for.
a man, a plan, a canal, Panama! backwards without spaces is: amanaplanacanalpanama. Notice anything? (Palindromes are awesome)
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Re: Music Developing

Post by Morgoth » Mon Nov 24, 2008 8:20 pm

percussion is difficult because my speakers are dying, and I'm already writing three more pieces that don't have much in the way of electric guitar.
But I'll try.
a man, a plan, a canal, Panama! backwards without spaces is: amanaplanacanalpanama. Notice anything? (Palindromes are awesome)
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Re: Music Developing

Post by mrcold » Tue Nov 25, 2008 12:08 am

so.. if i am a composer, what should i do if i want to be involved in helping out here?
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Re: Music Developing

Post by Crush » Tue Nov 25, 2008 12:14 am

mrcold wrote:so.. if i am a composer, what should i do if i want to be involved in helping out here?
1. Think of what music would fit the game
2. Start composing a first draft
3. Render it to OGG
4. Post it in the sound development forum
5. Wait for feedback
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Re: Music Developing

Post by mrcold » Tue Nov 25, 2008 12:27 am

ok then
I'll get back to you :)
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Re: Music Developing

Post by Morgoth » Fri Aug 07, 2009 3:44 pm

Hello! I have been working pretty much all year (on and off) on these compositions. None of them are finished, even if they sound like they are. I suggest the pvp-arena_tmw be used for (guess what) the pvp arena in tulimshar. I'm also using that same file for one of my music composition assesments at school. Deserts to Forests was started ages ago, around january, and I have in my head the plan for the next section. I'm hoping to make the overall piece about 4-5 minutes long. Pianology was something that I came up with while sitting at my computer at school three days ago: it's just an idea, and I haven't decided whether or not to expand upon it. Your feedback will help. Finally, Regret is something that my brother wrote (the first 4 bars or so) for the piano. i instantly asked him upon hearing it if I could edit it and change it around, he said I could do whatever i wanted to it. You'll probably notice that it's set to an electric guitar kind of sound at the moment: this version is my ideal version, but I can easily adapt it for The Mana World. Change the instruments around, make it longer, that sort of thing. After reading through this long post you're propbably wondering where all these files actually are: Because of tmw's silly forum not allowing me to attach files more than a megabyte in size, all of the music is here:
http://sites.google.com/site/retardedhelicopter/ which is a site i made while bored one rainy holidays quite a while ago. All of the compositions are in OggVorbis (.ogg) format at 128kbs, apart from pvp-arena_tmw, which is at 96kbs.

Enjoy!

Morgoth

(just fixed up the grammar and replaced the 'i's with Is. It's well after 2am here, so no wonder my grammar isn't too good.)
a man, a plan, a canal, Panama! backwards without spaces is: amanaplanacanalpanama. Notice anything? (Palindromes are awesome)
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adamaix
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Re: Music Developing

Post by adamaix » Fri Aug 07, 2009 6:39 pm

pvp-arena_tmw.ogg is really nice! It has a very fast paced atmosphere, which kind of works in PvP. It could even work in the boss scene of the new graveyard map where the snake lord lives. Please developers do something about this, we need music in the game.
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Re: Music Developing

Post by Jaxad0127 » Fri Aug 07, 2009 7:35 pm

adamaix wrote:pvp-arena_tmw.ogg is really nice! It has a very fast paced atmosphere, which kind of works in PvP. It could even work in the boss scene of the new graveyard map where the snake lord lives. Please developers do something about this, we need music in the game.
You're mixing up different areas.
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Re: Music Developing

Post by adamaix » Fri Aug 07, 2009 9:11 pm

Lets not get offtopic, we need music.

It does have a nice RPG feel to it, and its entirely original and we actually have a composer that's with us for more than a year and I turn the tmw audio off permanently because the few tracks we have is unbearable after so much hours spent listening to it.
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Re: Music Developing

Post by Morgoth » Sat Aug 08, 2009 2:40 am

Yay feedback! and so soon! Glad you like it.

Morgoth
a man, a plan, a canal, Panama! backwards without spaces is: amanaplanacanalpanama. Notice anything? (Palindromes are awesome)
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Re: Music Developing

Post by Rotonen » Sat Aug 08, 2009 9:56 am

The desert thingy and Pianology have potential for further development, IMO.
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Morgoth
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Re: Music Developing

Post by Morgoth » Sun Aug 09, 2009 12:13 pm

*will develop pvp-arema_tmw.ogg and deserts to forests and pianology* I need to finish the pvp one anyway for school, and the deserts to forests one has a lot more planned for it, pianology i haven't got around to planning yet. I might do that during my next boring english/maths/science class.
Regret is a possible one to develop, it's partly my brother's work and i'll develop it if you people think it needs it.

Morgoth
a man, a plan, a canal, Panama! backwards without spaces is: amanaplanacanalpanama. Notice anything? (Palindromes are awesome)
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