signs

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yosuhara
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signs

Post by yosuhara » Fri Mar 24, 2006 1:51 am

i think signs should be readable either by left-clicking or right-clicking with new option: read or examine (providing that signs wil contain some text) :)
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knivey
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Post by knivey » Fri Mar 24, 2006 2:15 am

hells yeah, but we probably have to wait for the new server or something
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Rotonen
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Post by Rotonen » Fri Mar 24, 2006 9:46 pm

Well we could just do signs as npc. No one would really know the difference.
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yosuhara
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Post by yosuhara » Sat Mar 25, 2006 3:20 am

Rotonen wrote:Well we could just do signs as npc. No one would really know the difference.
yeah, simply and effective ;)
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haggard
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Post by haggard » Sun Mar 26, 2006 5:51 am

yea i actually tried reading one of the signs my first time playing...i mean come on its a sign it may say something important. but then again im a FF freak and im used to exploring every little detail of the game
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yosuhara
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Post by yosuhara » Sun Mar 26, 2006 8:15 pm

haggard wrote:yea i actually tried reading one of the signs my first time playing...i mean come on its a sign it may say something important. but then again im a FF freak and im used to exploring every little detail of the game
details, these things make game interesting and worth exploring
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Modanung
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Post by Modanung » Sun Mar 26, 2006 9:31 pm

And details are things you add when the first layer of paint is on the canvas. What we have now is mostly a sketch in development.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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yosuhara
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Post by yosuhara » Sun Mar 26, 2006 10:48 pm

Modanung wrote:And details are things you add when the first layer of paint is on the canvas. What we have now is mostly a sketch in development.
but nice one ;)
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