signs

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yosuhara
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signs

Post by yosuhara » 24 Mar 2006, 01:51

i think signs should be readable either by left-clicking or right-clicking with new option: read or examine (providing that signs wil contain some text) :)
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knivey
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Post by knivey » 24 Mar 2006, 02:15

hells yeah, but we probably have to wait for the new server or something
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Rotonen
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Post by Rotonen » 24 Mar 2006, 21:46

Well we could just do signs as npc. No one would really know the difference.
This message used to be meaningful.
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yosuhara
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Post by yosuhara » 25 Mar 2006, 03:20

Rotonen wrote:Well we could just do signs as npc. No one would really know the difference.
yeah, simply and effective ;)
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haggard
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Post by haggard » 26 Mar 2006, 05:51

yea i actually tried reading one of the signs my first time playing...i mean come on its a sign it may say something important. but then again im a FF freak and im used to exploring every little detail of the game
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yosuhara
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Post by yosuhara » 26 Mar 2006, 20:15

haggard wrote:yea i actually tried reading one of the signs my first time playing...i mean come on its a sign it may say something important. but then again im a FF freak and im used to exploring every little detail of the game
details, these things make game interesting and worth exploring
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Modanung
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Post by Modanung » 26 Mar 2006, 21:31

And details are things you add when the first layer of paint is on the canvas. What we have now is mostly a sketch in development.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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yosuhara
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Post by yosuhara » 26 Mar 2006, 22:48

Modanung wrote:And details are things you add when the first layer of paint is on the canvas. What we have now is mostly a sketch in development.
but nice one ;)
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