cave and other additions (Yosuhara)

Content and general development discussion, including maps, quests, and server code from the development team.
Matt
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Post by Matt » 30 Apr 2007, 11:26

Buf if you walk over it its broken then :/
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Platyna
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Post by Platyna » 01 May 2007, 15:33

I don't think so if anyone would like to destroy nice, glowing, psychodelic mushroom, unless they are working for DEA, but we don't like feds, do we?

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Post by yosuhara » 02 May 2007, 00:31

Platyna wrote:I don't think so if anyone would like to destroy nice, glowing, psychodelic mushroom, unless they are working for DEA, but we don't like feds, do we?

Regards.
/me loves Platyna :D
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Post by yosuhara » 07 May 2007, 13:02

well, i tried to make some stalagmites for the cave, but failed miserably ending up with something like alien poo :) (i will try to tweak up the colours, actual colours are a little experiment)

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edit: eh, transparency...
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Post by Platyna » 07 May 2007, 13:35

Zuzanna K. Filutowska
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Post by Crush » 07 May 2007, 15:43

yosuhara wrote:Image
It doesn't look that bad. But you should use the same color palette as the rest of the tileset you are making it for. Otherwise it won't blend in.
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Post by Tarrei » 07 May 2007, 19:46

I changed the colors in photoshop, so how do like this one:
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Post by Platyna » 08 May 2007, 00:16

Brighter. See the picture.

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Post by Bjørn » 08 May 2007, 00:53

Well, how bright it should be really depends on the surroundings. Can we see it against a mockup cave background, like the mushroom?
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Post by Platyna » 08 May 2007, 01:27

It should be brighter. And about mushrooms...mushroom do not pops out from the earth in 10 seconds...so maybe Youshara could do various phases of mushroom growth?

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Post by yosuhara » 08 May 2007, 11:03

Platyna wrote:It should be brighter. And about mushrooms...mushroom do not pops out from the earth in 10 seconds...so maybe Youshara could do various phases of mushroom growth?

Regards.
good point
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Post by Modanung » 08 May 2007, 11:31

Platyna wrote:It should be brighter.
I think what you mean is less saturated.
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Post by Tarrei » 08 May 2007, 19:24

It took me 30 sec. to make this: Image still less saturation?
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Post by Crush » 08 May 2007, 20:54

Put it on a screenshot of the tileset where it is supposed to be:
Image
And you realize that it doesn't fit in. You could of course play around with color correction tools, but it is unlikely that you will find the correct colors. The only way is to pick colors from the tileset and replace the colors one by one:
Image
The next thing that doesn't fit in is the outline (map objects shouldn't have outlines. only sprites should)
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here the end product:
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Yosuhara: When you start your own tileset you can create your own color palette. But as long as you create additions for other peoples tilesets you should try to use only colors taken from this tileset whenever possible.
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Post by yosuhara » 08 May 2007, 21:37

Crush wrote:Put it on a screenshot of the tileset where it is supposed to be:

And you realize that it doesn't fit in. You could of course play around with color correction tools, but it is unlikely that you will find the correct colors. The only way is to pick colors from the tileset and replace the colors one by one:
The next thing that doesn't fit in is the outline (map objects shouldn't have outlines. only sprites should)

Yosuhara: When you start your own tileset you can create your own color palette. But as long as you create additions for other peoples tilesets you should try to use only colors taken from this tileset whenever possible.
acknowledged... :)
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