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- Former Dictator
- Posts: 2214
- Joined: 19 Nov 2005, 14:19
- Location: Poland
Item loss means items available to be looted, if you first come on place of your death then you wont loose anything.
Wouldnt the victor be the closest player?And therefore the player to get the item?That means that 99.9% of the time I'll lose the item.
Well, it is a game, you loose and you gain, depends if today is your lucky day.
Zuzanna K. Filutowska
[The rest of this signature was censored by TMWC's "Freedom" and "Free speech".]
- Posts: 45
- Joined: 19 Feb 2006, 07:25
I think we need a map dedicated to PvP with certain zones for PvP and everything else a match-choosing/discussion area.
- TMW Adviser
- Posts: 3154
- Joined: 08 Sep 2004, 20:48
- Location: Espoo, Finland
What I'd like to see is a system in which the faucet is like in real life, natural resources, and hence a slow dripper in this game, but that there wouldn't really be a drain at all. Or rather that the drain is modelled in some form. In other words a finite economy system.
Don't overreact to this with "not possible, will cause huge economical gaps, will cause inflation/deflation ". It's all about how the drain would be modelled into a nice recycler, think about it.
This message used to be meaningful.