Blocking passage

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tobiasgall
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Post by tobiasgall » Sun Apr 02, 2006 9:51 am

Another solution:
Add more details to the walkable layer, like:
- walkable for players
- walkable for NPCs
- walkable for players & NPCs
- walkable for noone

In addition it would really be better when players can walk through other players.
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Crush
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Post by Crush » Sun Apr 02, 2006 1:45 pm

i've startet to play qin lately (a commercial 2d mmorpg from the isometric perspective). they solve this problem by giving the players the ability to jump over each other (while making it impossible to jump over barriers the player is not supposed to jump over).
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Post by Tarm » Sun Apr 02, 2006 4:21 pm

Crush wrote:i've startet to play qin lately (a commercial 2d mmorpg from the isometric perspective). they solve this problem by giving the players the ability to jump over each other (while making it impossible to jump over barriers the player is not supposed to jump over).


That's the most fun solution I've read! :D Gets my vote. :P
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Post by haggard » Mon Apr 03, 2006 1:21 am

there is a classic FF where you can jump...it does help imensely
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Post by haggard » Mon Apr 03, 2006 1:21 am

Platyna wrote:
haggard wrote:wider? i dont think that will solve anything. if these little pricks get there jollies off of blocking the path then there is a possibility that they will get friends to help them and if the path is wider...then just put more people in front of the path. i think the walk through people idea is a better idea
Then I will log in and ban them.
Suggestion of passage entrance solution:
http://platyna.platinum.linux.pl/misc/s11.png

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i really like the way you think :D :D
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Post by knivey » Mon Apr 03, 2006 1:35 am

I personally still like the path of death provided by PvP :P
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Post by Tarm » Mon Apr 03, 2006 1:39 am

knivey wrote:I personally still like the path of death provided by PvP :P


Bah!
I wanna jump!
Little grasshopper. ;)
(Martial arts joke. ;) )
I really like the idea of being able to jump.Lots of fun.Could have many implenetations and uses.
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Post by Dr Wahl » Fri Apr 14, 2006 1:16 am

i am by no means opposed to jumpin, but this adds a new dimension in the game that could lead to major bugs. if kept controlled, jumping might be the solution, but i kinda like the pushing idea. to make it less of something that could be an annoynce, you could make it so that you have to have +1 more than the person (maybe ppl) that u are trying to push. this makes it a little more democratic because you have to actually rally ppl to your cause.
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Post by knivey » Fri Apr 14, 2006 5:55 pm

If the game grows to where players can affect the environment by pushing boulders out of the way etc things might get wierd.
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Post by haggard » Sun Apr 16, 2006 6:27 am

knivey wrote:If the game grows to where players can affect the environment by pushing boulders out of the way etc things might get wierd.
yea instead of people they could just block the passage with boulders....no jumping over that one
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Post by AlSim » Sun Apr 16, 2006 5:04 pm

I want to jump, jump, jump !!!

EDIT : More seriously wouldn't it be possible to do so that people who don't move for a while are disconnected ?
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Post by tobiasgall » Mon Apr 17, 2006 10:17 am

AlSim wrote:More seriously wouldn't it be possible to do so that people who don't move for a while are disconnected ?
Or they become a ghost, so other plaers can walk through them. So see which players are idling, they could have a grey character sprite.
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Post by Tarm » Wed Apr 19, 2006 4:36 pm

Great idea with the idle player changing to a ghost.I like that.
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Post by haggard » Thu Apr 20, 2006 4:41 pm

hmmm ghosts are good but with that there should be an option you can set to how long idle you have to be in order to turn "ghost"
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Post by knivey » Thu Apr 20, 2006 8:52 pm

A sleeping animation has been discused for when you are idle for so long. It would be nice to step over sleeping players.
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