Talk to NPC with keyboard

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Dr Wahl
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Talk to NPC with keyboard

Post by Dr Wahl » 14 Apr 2006, 01:04

This might be a little bit of overlap with the "Custome Keyboard Layout", but i think that it would be helpful if we could talk to NPC without having to click on them.
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knivey
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Post by knivey » 14 Apr 2006, 17:27

like using the chat system?

NPC: hi <- would be directed to nearest NPC

or like how you attack monsters with the keyboard
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Post by Dr Wahl » 14 Apr 2006, 17:30

yes...

i had both of those in mind, but i wanted to see what the community would bring up :)
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Post by tobiasgall » 15 Apr 2006, 07:16

I like both ideas.

The text mode could be like the following:
player: Hi <name of NPC>
NPC: Hi! What could I do for you?
player: help
NPC: I am a seller. You can sell and buy stuff here.
player: quest
NPC: Sorry, I don't have any quests for you.
player: buy
<buy menu opens>
...
<buy menu closed>
NPC: Would you like something more?
player: bye
NPC: Have a nice day!

But the easier way would be like "attacking" the NPC.
You just have to detect what type the object (monster, NPC, door, ...) in front of the player is.
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Crush
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Post by Crush » 17 Apr 2006, 16:54

interacting with NPCs via a text parser might sound like a good idea from the roleplayers point of view, but it would be quite unconfortable and error prone. it might be difficult in some situations to tell if a player talks to an npc or another player.
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Post by AlSim » 17 Apr 2006, 20:38

Just stop thinking about copying Planeshift ! This system exists in Planeshift, but I find it very tiring in the end, even if it's fun the first times ...
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Post by Dr Wahl » 17 Apr 2006, 21:27

actually, i am just lazy and dont want to click on the NPC. i want to be able to walk up to them, and (most likely with monster Target) talk to the NPC.
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knivey
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Post by knivey » 17 Apr 2006, 21:47

AlSim wrote:Just stop thinking about copying Planeshift ! This system exists in Planeshift, but I find it very tiring in the end, even if it's fun the first times ...
also exists in diamonin
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knivey
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Post by knivey » 17 Apr 2006, 21:48

Crush wrote:interacting with NPCs via a text parser might sound like a good idea from the roleplayers point of view, but it would be quite unconfortable and error prone. it might be difficult in some situations to tell if a player talks to an npc or another player.
I was thinking by starting the text with NPC: it would send as a private message to the NPC
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King
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Post by King » 18 Apr 2006, 17:52

I think it would be better to give a name to all the NPC's, like Helper, Swordsman, ..., and then players would write:
Helper:Hi
...
So we would be sure to be talking to the NPC we really want to talk to.
Hello. Wazzup?
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