monsters attack from LONG distance

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Dr Wahl
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monsters attack from LONG distance

Post by Dr Wahl » Fri Apr 14, 2006 1:20 am

when i have monsters attacking me, sometimes i run around a corner (90 degree) and keep running. the monster will be a long distance from me (not even around the corner yet) and it will attack (and hit) me as soon as it hits the corner i went around. this happens in more situations than just corners though.... in the woodlands area, if i hide behind a tree, as soon as the monster touches the tree, i get hit...
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Post by knivey » Fri Apr 14, 2006 5:57 pm

This is probably lag
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Post by Xephys » Tue May 09, 2006 10:54 pm

This happened to me and several other people I know. Its a real problem because they attack you from several tiles away, and got me killed a few times actually...
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Post by yosuhara » Tue May 09, 2006 10:56 pm

knivey wrote:This is probably lag
IMO it's lag too...
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Post by Hoomda » Thu Jun 29, 2006 8:07 am

I was on the other night with one other player (according to the /who command) - after attacking a flower near Taro (the girl who takes you to the Christmas area) I ran back and was still getting hit near the bat cave.

At the time of this post (00:59 GMT -7 (06:59 server time), 06/29/06) the server has 4 people on according to /who - duplicating the above I hit a flower under the bridge just west of the alchemist - again damage continues until I am just past bat cave. No mushrooms are following me.

With so few users on in both cases I don't think it can be attributed to lag.
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Post by NachbarsLumpi » Fri Jun 30, 2006 9:28 am

I can surely say it is NOT a lag.

there must be a bug in the distance calculation .. if I stay behind a wall or another object, the monster gets the ability to to hit me .. specially on maps that are quite complicated (caves) and with monsters who do a lot of damage (spiders) it is definitly not funny because right with 4 hits I die .. and these hits are done from a distance which is higher than 10 and through a wall ..
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Post by BadMrBox » Fri Jun 30, 2006 11:53 pm

I have noticed then when you attack an enemy right outside the city and are teleported by thoose annoying things you are kept getting hit by the same enemy that is now faaar away from you.
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Post by Tarm » Sat Jul 01, 2006 2:25 am

Are you sure you're not experiencing the "Attacking ME you greenhorn?!" feature?That is if you attack a monster way above your level they will continue to hit you a while even if you run away a long distance.

Just try a new character, level a bit and then hit a giant worm or a green slime.
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Post by NachbarsLumpi » Sat Jul 01, 2006 6:42 pm

me surely not .. lvl42 :roll:
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Post by Crush » Sat Jul 01, 2006 7:03 pm

i doubt that it has to do anything with the level. monsters shouldn't care about the stats of their victims.
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Post by BadMrBox » Sun Jul 02, 2006 12:54 am

Are you sure you're not experiencing the "Attacking ME you greenhorn?!" feature?That is if you attack a monster way above your level they will continue to hit you a while even if you run away a long distance.
There is such a feature? That makes... not much sense. If you escape the mob's hit ratio you shouln't be hit even if the enemy is 60lvls higher than yourself IMO.
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Post by Dr Wahl » Sun Jul 02, 2006 2:20 am

ok... i am no pro coder, but here is what i am thinking....
in order for a monster to attack a player, there must be a if loop such as:

##################
'if $PLAYER =< 5 tile away
move closer to $PLAYER
'if $PLAYER => 5 tile away
attack player
#################

so, when the player starts running away, and goes around a corner, the tiles that are the "wall" that is between the player and the monster cause a mathmatical error. so if you are 1 pixel away from the wall, and the monster is on the other side of the wall 1 pixel away, and the wall is 10 pixels, THEN.... it counts is as 2 pixels away instead of 12.
Yes? No? Any thoughts?
As mentioned before, I am no pro coder, so please take it easy on me :)
Last edited by Dr Wahl on Sun Jul 02, 2006 3:00 am, edited 1 time in total.
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BadMrBox
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Post by BadMrBox » Sun Jul 02, 2006 2:52 am

I would think that it is tiles that is counted not pixels. I think all enemies range is 1 tile and a wall is at a minimum 1 tile wide.
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Post by Dr Wahl » Sun Jul 02, 2006 5:04 am

ok.... i changed it to tiles (it was just a quick typo/brain fart), and the distance CAN vary, but i think i would agree that most of the current monsters attack with a distance of 1... but the general idea of my theory still stands, the walls mess something up.
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Post by Tarm » Sun Jul 02, 2006 5:46 pm

Crush wrote:i doubt that it has to do anything with the level. monsters shouldn't care about the stats of their victims.

badmrbox wrote:
Are you sure you're not experiencing the "Attacking ME you greenhorn?!" feature?That is if you attack a monster way above your level they will continue to hit you a while even if you run away a long distance.
There is such a feature? That makes... not much sense. If you escape the mob's hit ratio you shouln't be hit even if the enemy is 60lvls higher than yourself IMO.
Well this happened to me a lot.A friend figured out a tactic where you can "hit and run" monsters without getting hit yourself so therefore it's possible to kill monsters above your level that you wouldnt be able to kill in a stand up fight.
This tactic doesnt work on all monsters though.If for example you hit a giant worm and then run away you keep getting hit for a while.This have only happened to me when the moster is a much higher level than me.
I dont know if it's a bug or a "feature" that to some extent makes the semi cheat "hit and run" tactic not work on all monsters.
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