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training area

Posted: 19 Apr 2006, 20:16
by knivey
When I go to kill monsters to level up sometimes there are other players around killing too and I don't like to share kills :evil: so I was thinking it would be kinda kool to have like a training area where its the same map for everyone but you are the only one there like every client has their own version of it. Probably not possible with the eAthena server but you might be able to put it in the new one :D. I hope I explained this good enough.

Posted: 19 Apr 2006, 20:31
by Tarm
We already have the bat cave.It works fine except for the "campers".
Or bots. ;)

I dont think we need "instances", there arent that many players yet.
But it sure is a good idea for a later patch when more are enjoying TMW. :)

Posted: 19 Apr 2006, 21:07
by Crush
And whats the point of playing a multiplayer online rpg all by yourself? when you don't like company while playing you should play a single player RPG.

Posted: 19 Apr 2006, 22:01
by Modanung
Crush wrote:And whats the point of playing a multiplayer online rpg all by yourself? when you don't like company while playing you should play a single player RPG.
Sometimes people/parties/guilds want a moment for theirselves.
Besides I think it's the best way to deal with certain public transports, boss rooms and solo quests.

We discussed this earlier.

Posted: 20 Apr 2006, 08:42
by ElvenProgrammer
Modanung wrote:Sometimes people/parties/guilds want a moment for theirselves.
Yeah that's why we need a uber-huge world, So people can easily find places not so much frequented.

Posted: 20 Apr 2006, 11:03
by Tarm
ElvenProgrammer wrote:
Modanung wrote:Sometimes people/parties/guilds want a moment for theirselves.
Yeah that's why we need a uber-huge world, So people can easily find places not so much frequented.


Yes yes YES!
If you ask me what the answer is to every question about how a RPG should be then I'll say, more of everything. :D

Posted: 20 Apr 2006, 12:53
by Rotonen
I say no to "training areas" in the beginning of the game. They usually feel way too artificial.

Posted: 20 Apr 2006, 13:57
by Modanung
Rotonen wrote:I say no to "training areas" in the beginning of the game. They usually feel way too artificial.
I agree on that one.

Posted: 20 Apr 2006, 15:39
by haggard
F that i enjoy the idea of training areas like knivey said its annoyin when other people wait around until you have hit a monster numerous amounts of time and then sneak in for the kill.....unless PvP comes soon i vote for training areas

Posted: 20 Apr 2006, 16:06
by Modanung
haggard wrote:F that i enjoy the idea of training areas like knivey said its annoyin when other people wait around until you have hit a monster numerous amounts of time and then sneak in for the kill.....unless PvP comes soon i vote for training areas
We're going to have an exp system that doesn't make doing just the final hit an advantage. So that's no reason to have training areas.

Posted: 26 Apr 2006, 01:48
by haggard
oh that makes sense