Pixel art referrences and possible inspirations

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Rotonen
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Post by Rotonen » 10 Oct 2006, 05:37

I would recommend every single pixel artist to take a look at NeoGeo games.

http://en.wikipedia.org/wiki/Neo_Geo_%28console%29

In the aspect of creating scenery, look especially into the Metal Slug series. For character attack animation, I would recommend the Art of Fighting series, Last Blade series, King of Fighters series and Garou - Mark of the Wolves.

They're also good games, so no loss in checking them out for other people either.
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Crush
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Post by Crush » 10 Oct 2006, 12:31

here a database with sprites from metal slug.
http://www.mslugdb.com/main/gallery/sprites/
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Post by Rotonen » 07 Dec 2006, 18:59

http://www.nopers.com/video/1431/master_of_ms_paint

A fine example of oldschool "doing it all by hand".
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Post by yosuhara » 10 Feb 2007, 03:03

this animation rocks! :)

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Post by Rotonen » 26 May 2007, 13:34

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Crush
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Post by Crush » 09 Aug 2007, 14:15

Here are some pictures and descriptions of some real weird-looking exotic animals for those of you who don't feel like getting their inspirations for new monsters from generic birds, wolfs and rats:
http://blog.fastlanetransport.ca/worlds ... fbeat-news
When mother nature can get away with such weird designs we cang do it, too.
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Post by Bjørn » 17 Aug 2007, 12:40

Crush wrote:Here are some pictures and descriptions of some real weird-looking exotic animals for those of you who don't feel like getting their inspirations for new monsters from generic birds, wolfs and rats:
http://blog.fastlanetransport.ca/worlds ... fbeat-news
When mother nature can get away with such weird designs we cang do it, too.
"Could not find the requested page."
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Rotonen
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Re: Pixel art referrences and possible inspirations

Post by Rotonen » 30 Mar 2008, 22:41

http://thepiratebay.org/tor/4096264

Just gotta love all the cameos, references and quality pixel art in there.

Simply awesome. Totally worth watching.
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Re: Pixel art referrences and possible inspirations

Post by zick » 05 Apr 2008, 23:46

That video was whack! ... in a good way.

I like the block monster toward the beginning that grew as other blocks were added. Interesting concept, I'd like to see something like that in TMW ... a monster that can fuse with other monsters of the same species and make a big version. Maybe as you fight it, it breaks back down.
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Re: Pixel art referrences and possible inspirations

Post by Rotonen » 14 May 2008, 17:30

Not really pixel art, but I deem it worth posting:

http://www.vimeo.com/993998
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Re: Pixel art referrences and possible inspirations

Post by Pajarico » 31 May 2008, 16:06

Rotonen wrote:Not really pixel art, but I deem it worth posting:

http://www.vimeo.com/993998
Excellent.
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Re: Pixel art referrences and possible inspirations

Post by Rotonen » 03 Aug 2008, 18:37

http://www.deliantra.net/

A piece of inspiration on how to NOT do it.
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Re: Pixel art referrences and possible inspirations

Post by Rotonen » 14 Aug 2008, 06:38

http://www.bobsgame.com/

Now that is dedication. Simply amazing for a single man project.
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Re: Pixel art referrences and possible inspirations

Post by Rotonen » 17 Aug 2008, 15:32

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