Pixel art referrences and possible inspirations

Content and general development discussion, including maps, quests, and server code from the development team.
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GonzoDark
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Re: Pixel art referrences and possible inspirations

Post by GonzoDark » Tue Aug 19, 2008 1:22 pm

lol - got 136850 in my first try :lol: funny game though

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Rotonen
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Re: Pixel art referrences and possible inspirations

Post by Rotonen » Tue Aug 19, 2008 1:57 pm

Well, it was more aimed as an example of what we could achieve with the particle engine concerning spell effects, but if people also like the game, no one loses either.

(The spell effect point is about there being briefly something visible in a cloud or effect, for example a quite typical and iconic death skull or a fire lion.)
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GonzoDark
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Re: Pixel art referrences and possible inspirations

Post by GonzoDark » Wed Aug 20, 2008 6:41 pm

Rotonen wrote:Well, it was more aimed as an example of what we could achieve with the particle engine concerning spell effects, but if people also like the game, no one loses either.

(The spell effect point is about there being briefly something visible in a cloud or effect, for example a quite typical and iconic death skull or a fire lion.)
That is a great idea, but the only one that can make the particle effects is Crush.. right?

// Gonzo_Dark

ps. got 635970 in my 2nd try
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Crush
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Re: Pixel art referrences and possible inspirations

Post by Crush » Wed Aug 20, 2008 6:59 pm

Some people beside me, like fate and zipon, have shown to understand the particle engine.

When you want to experiment with it too you should check out the documentation of the particle engine and the (still unfinished) particle engine tutorial:

http://wiki.themanaworld.org/index.php/Particle_engine
http://wiki.themanaworld.org/index.php/ ... e_Tutorial
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GonzoDark
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Re: Pixel art referrences and possible inspirations

Post by GonzoDark » Thu Aug 21, 2008 12:27 am

Crush wrote:Some people beside me, like fate and zipon, have shown to understand the particle engine.

When you want to experiment with it too you should check out the documentation of the particle engine and the (still unfinished) particle engine tutorial:

http://wiki.themanaworld.org/index.php/Particle_engine
http://wiki.themanaworld.org/index.php/ ... e_Tutorial
I will look into that when I have the time. :wink:

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Spit23
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Re: Pixel art referrences and possible inspirations

Post by Spit23 » Fri Aug 22, 2008 6:31 am

I think pokemon could be a good inspiration for monsters.

http://faqsmedia.ign.com/faqs/image/ani ... s_engl.gif
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Rotonen
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Re: Pixel art referrences and possible inspirations

Post by Rotonen » Thu Apr 30, 2009 7:39 pm

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Re: Pixel art referrences and possible inspirations

Post by Matt » Fri May 01, 2009 3:09 pm

i wish we had wacom tablets for tmw
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Rotonen
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Re: Pixel art referrences and possible inspirations

Post by Rotonen » Sun Oct 18, 2009 10:08 pm

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Re: Pixel art referrences and possible inspirations

Post by Matt » Mon Oct 19, 2009 5:08 pm

Rotonen wrote:http://blog.makezine.com/archive/2007/0 ... ayman.html

I found this utterly inspiring.
Indeed :) Now make this work with pixel art!
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Re: Pixel art referrences and possible inspirations

Post by AxlTrozz » Mon Oct 26, 2009 4:34 pm

nice collection of styles, animations and palettes..

http://www.nitrome.com/
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Re: Pixel art referrences and possible inspirations

Post by Seradest » Mon Nov 02, 2009 1:50 am

Very simple Tutorials for all user here that make paint crap.....

http://www.pixeljoint.com/forum/forum_p ... p?TID=5692
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Re: Pixel art referrences and possible inspirations

Post by Rotonen » Tue Nov 10, 2009 9:22 pm

http://www.youtube.com/watch?v=3qOmST_yz-4

Something which is in the minimalism of expression rather alike to pixel art.
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