[WIP] New Desert Tileset

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Alige
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Re: [WIP] New Desert Tileset

Post by Alige » 21 Dec 2011, 14:09

Well, if they fit the new desert tileset well, why not! :)
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Len
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Re: [WIP] New Desert Tileset

Post by Len » 21 Dec 2011, 20:49

Ali-G wrote:Hello Len,
I added on the top of the cliff is the one that is supposed to cover all the ground and it is currently very repetitive.

:| Have I not made myself clear, the ground tile is one big 4 x 4 tiles composite tile.
rant1.png
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If your asking how that could possibly work its very simple.

First you cover the entire ground layer in that over-sized tile (this is just so that you get a perfect pattern). Then you add the dunes, skull,... in the same layer. Now you might ask yourself what about the spots in which that big tile won't fit.
Here's an example:
rant3.png
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The solution is you apply whatever portion of the composite tile would go in that position (in this case the bottom left tile)

Update: I've fixed some of the issues with the skull (old one on the left)
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Re: [WIP] New Desert Tileset

Post by Alige » 22 Dec 2011, 09:54

I fixed the skull using Len's last post. I also removed a presumed unecessary desert tile on the top of the cliff. I added some water as a start. It needs to have the color from the small pond already made. It would be good to avoid this sort of transition and instead, create a sort of small beach of 1 or 2 tiles wide.

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Last edited by Alige on 22 Dec 2011, 16:29, edited 1 time in total.
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Re: [WIP] New Desert Tileset

Post by Alige » 22 Dec 2011, 13:58

Still very repetitive and not ready to be used in game yet.

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Re: [WIP] New Desert Tileset

Post by Len » 22 Dec 2011, 16:24

One or two variation tiles would help with that
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Re: [WIP] New Desert Tileset

Post by Alige » 22 Dec 2011, 16:45

Here are the things I would like to be fixed/changed.

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Re: [WIP] New Desert Tileset

Post by Len » 23 Dec 2011, 05:52

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Just had to play around with some animated beach ideas, however making this into a multi-direction tileset would probably drive me insane.
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Re: [WIP] New Desert Tileset

Post by i » 23 Dec 2011, 10:55

Len wrote:Just had to play around with some animated beach ideas, however making this into a multi-direction tileset would probably drive me insane.
I LOVE YOU! Water! I see water. Finally I would have water tile for my ship XD
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Len
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Re: [WIP] New Desert Tileset

Post by Len » 24 Dec 2011, 10:07

I won't have a chance to actually work on anything anytime soon, So I'll post my WIP file in the off-chance someone might wish to work on them.
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Re: [WIP] New Desert Tileset

Post by Alige » 24 Dec 2011, 21:12

Fixed the repeating tiles. Will work on some static water tiles soon. The animated beach is way out of league for now I presume. Merry christmas to all.

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Re: [WIP] New Desert Tileset

Post by Alige » 25 Dec 2011, 00:46

Any other try is welcome.
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Re: [WIP] New Desert Tileset

Post by Alige » 06 Jan 2012, 22:53

Major updates and added some new tiles.

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Ichimaru Leon
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Re: [WIP] New Desert Tileset

Post by Ichimaru Leon » 07 Jan 2012, 00:38

its awesome jobs brother.. :D :D
im proud of your skills.. :) :)
the best developer..

Masterr!!.. :mrgreen: :mrgreen: :mrgreen:
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Re: [WIP] New Desert Tileset

Post by Alige » 07 Jan 2012, 09:49

I did minor fixes and rearranged the desert town tileset. I also slightly changed its color so that it perfectly fits the new desert tileset. I repeat, if anyone feels capable of helping in any way, feel free.
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Re: [FND] New Desert Tileset

Post by Len » 12 Jan 2012, 10:45

I'll try and have a fully working animated ocean/beach tileset ready by the end of the month.
Update:Completed one direction tilable
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