[DIS] Starting Area (split from Game Comments topic)
Posted: 16 Oct 2011, 14:36
i've split this post from http://forums.themanaworld.org/viewtopi ... 12&t=14858 to avoid getting off topic
imo, the starting area of tulim doesn't really show the game off. everything is drab browns and tans, the tile sets out there badly need updated.
i propose a solution that could be accomplished in a number of ways: start the player off as a bad ass.
either have the player start as a high level char, or have them start fighting nerfed versions of high level mobs.
either way, throw them into the **** after the start, with a huge battle raging around them in a colorful and varied map. they should inevitably lose the battle and awaken with the current starting gear and level 1 at sorfina's.
if starting them off as a high level char is possible, you should give them the option to choose class and have the server adjust stats+gear+skills accordingly.
to reiterate: the game should sell itself.
imo, the starting area of tulim doesn't really show the game off. everything is drab browns and tans, the tile sets out there badly need updated.
i propose a solution that could be accomplished in a number of ways: start the player off as a bad ass.
either have the player start as a high level char, or have them start fighting nerfed versions of high level mobs.
either way, throw them into the **** after the start, with a huge battle raging around them in a colorful and varied map. they should inevitably lose the battle and awaken with the current starting gear and level 1 at sorfina's.
if starting them off as a high level char is possible, you should give them the option to choose class and have the server adjust stats+gear+skills accordingly.
to reiterate: the game should sell itself.