marriage issues and suggestions
Posted: 23 Oct 2011, 15:36
I was witness to the following Issues:
Two players (Zeshadok,Okurweniec) were unable to marry though they seemed to do things correctly.(both spoke to the officiator, rings were equipped, they stand in the right area...
The point is that when one or both players say "marry xxxx", nothing happens.
I tried with Jenalya; then with Okurweniec and alone too various situations and servers.
I was unable to reproduce bug without Okurweniek, but it happens with him whatever the server.
server used were: official TMW, Auldsbel (January update; Easter script upgrades), and testing server. Okurweniec tried on his own local clone too and used different clients.As several accounts and multiple players were used, the bug is not likely bound to an account.
I noticed the following things: Marriage procedure changed after the Reid'inn release on official TMW, and easter event quest release. Jenalya could not find any script modification about marriage within this period.
Before: Player A speaks to officiator. Player A gets rings , exchange, A and B equip their rings. Player A to say "marry B", , server broadcasts globally "A is asking to marry B". If player B says "marry A"; server broadcasts globally: "A and B are now married"
Divorce could not occur if both partners were not both on line at the same time.
After: Player A speaks to officiator. Player B has to say "marry A", server broadcasts locally, player B is asking to marry A. Dialog appears to player A saying B asks to marry her/him and asking yes or no. If PLayer B says "marry A"; server broadcasts globally: "A and B are now married"
Divorce can now occur if both partners are not online at the divorce instant (nice). If one of them is not present he/she will never be aware that divorce occured and believe he is married until he wants to divorce or marry again.
this dissymmetrical procedure is difficult to figure to players, and it often happens that players do several trials before they marry, thus breaking the fun of the event. If not really a bug it is a misconception, a lack of ergonomy.
I suggest reverting to the initial one which was much simpler OR something like the following:
-Both players initiate the procedure (saying "marry xxx"for example)
-(necessary checks and escape procedures, local or global broadcast...)
- officiator NPC says her/his fun speech which could be audible from all present players (it would be nice)
- officiator asks both players if they want to marry the other one
- if they both say "yes" (no dialog) goto EndOfMarriageProcedure (speech, flowers spawning, broadcast....)
- if not goto FailedMarriageProcedure (kill everybody, warp everybody in random places, or whatever you find fun...)
I find the actual easy divorce has to be kept because it often happened that one of the two partners leave the game without saying a word,thus leaving the other stuck. But there is a need to make the left partner aware that Divorce occured ( and make him/her pay too?)
Divorce fees are quite high now, they should at least be shared between partners and, and maybe lowered a bit if both partners agree with divorce.
Problem of the wedding ring: there is actually only one ring slot. there should be 2 ( chars have 2 hands) and the wedding ring should be a special one that could stay equipped even if the other ones are too; thus players have to choose whether to use inzuwilt or use other rings. It is not nice and marriage coherent. (actually a second ring slot would not be sufficient since chars can get 2 rings). Inzuwilt spell could be extended to answer map name and number of other partner when not on the same map.
Marriage in Tulimshar:
the script of officiator is different from Hurnscald's one. if it is nice to have different speeches, the tulim NPC's one is a bit strict and could be a bit nicer.
Multiple marriage
Some original developers imagined quite funny things about marriage. Why not allow them: multiple partners (as long as partners agree when marriage occurs)
http://wiki.themanaworld.org/index.php/Marriage
Two players (Zeshadok,Okurweniec) were unable to marry though they seemed to do things correctly.(both spoke to the officiator, rings were equipped, they stand in the right area...
The point is that when one or both players say "marry xxxx", nothing happens.
I tried with Jenalya; then with Okurweniec and alone too various situations and servers.
I was unable to reproduce bug without Okurweniek, but it happens with him whatever the server.
server used were: official TMW, Auldsbel (January update; Easter script upgrades), and testing server. Okurweniec tried on his own local clone too and used different clients.As several accounts and multiple players were used, the bug is not likely bound to an account.
I noticed the following things: Marriage procedure changed after the Reid'inn release on official TMW, and easter event quest release. Jenalya could not find any script modification about marriage within this period.
Before: Player A speaks to officiator. Player A gets rings , exchange, A and B equip their rings. Player A to say "marry B", , server broadcasts globally "A is asking to marry B". If player B says "marry A"; server broadcasts globally: "A and B are now married"
Divorce could not occur if both partners were not both on line at the same time.
After: Player A speaks to officiator. Player B has to say "marry A", server broadcasts locally, player B is asking to marry A. Dialog appears to player A saying B asks to marry her/him and asking yes or no. If PLayer B says "marry A"; server broadcasts globally: "A and B are now married"
Divorce can now occur if both partners are not online at the divorce instant (nice). If one of them is not present he/she will never be aware that divorce occured and believe he is married until he wants to divorce or marry again.
this dissymmetrical procedure is difficult to figure to players, and it often happens that players do several trials before they marry, thus breaking the fun of the event. If not really a bug it is a misconception, a lack of ergonomy.
I suggest reverting to the initial one which was much simpler OR something like the following:
-Both players initiate the procedure (saying "marry xxx"for example)
-(necessary checks and escape procedures, local or global broadcast...)
- officiator NPC says her/his fun speech which could be audible from all present players (it would be nice)
- officiator asks both players if they want to marry the other one
- if they both say "yes" (no dialog) goto EndOfMarriageProcedure (speech, flowers spawning, broadcast....)
- if not goto FailedMarriageProcedure (kill everybody, warp everybody in random places, or whatever you find fun...)
I find the actual easy divorce has to be kept because it often happened that one of the two partners leave the game without saying a word,thus leaving the other stuck. But there is a need to make the left partner aware that Divorce occured ( and make him/her pay too?)
Divorce fees are quite high now, they should at least be shared between partners and, and maybe lowered a bit if both partners agree with divorce.
Problem of the wedding ring: there is actually only one ring slot. there should be 2 ( chars have 2 hands) and the wedding ring should be a special one that could stay equipped even if the other ones are too; thus players have to choose whether to use inzuwilt or use other rings. It is not nice and marriage coherent. (actually a second ring slot would not be sufficient since chars can get 2 rings). Inzuwilt spell could be extended to answer map name and number of other partner when not on the same map.
Marriage in Tulimshar:
the script of officiator is different from Hurnscald's one. if it is nice to have different speeches, the tulim NPC's one is a bit strict and could be a bit nicer.
Multiple marriage
Some original developers imagined quite funny things about marriage. Why not allow them: multiple partners (as long as partners agree when marriage occurs)
http://wiki.themanaworld.org/index.php/Marriage