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Trello

Posted: 25 Oct 2011, 23:54
by o11c
It looks like we're using to manage art. We're hoping this we lead to a reduction of lost artwork.

Trello has 4 main levels of organization:
  • Organization. This is https://trello.com/themanaworld
  • Board: currently we have two: Art Development and Music Development. I don't really see us using Trello for anything else.
  • Lists: Other than "Guidelines", there are 5 or 6 of these (depending on whether we use [GIT]), like the topic tags except for [DIS]. You can easily move things between them. An artist shall not put things in Complete [RC], that requires a full review.
  • Card: an individual thing that's being worked on. Cards can have attachments, comments, a description, a checklist.
There are also a fixed number of labels that can be added to cards. We can only choose the text that goes with each color.

When a piece gets added to git, it will be archived on Trello (so it disappears from the main page, but it still has history). If it somehow gets archived and it shouldn't be, find it in the archive and click "send to Board"

It looks like we're adding artists (and maybe organizers) only to the Board; TMW admins and the members of the tmwA Development Board get added as members and Admins of the Organization, and as Owners of the Board.

Because of possible confusion regarding Trello's use of the word "Board", I have proposed that the "tmwA Development Board" be renamed the "tmwA Development Polyumvirate"

Artists, please set your initials in Trello's account settings (no avatar, please) to something that makes it obvious who you are, and assign yourself to cards you've worked on.

Re: Trello

Posted: 26 Oct 2011, 07:06
by Crush
Can you please explain what exactly Trello is and which role it will play in the content development?

Re: Trello

Posted: 26 Oct 2011, 09:19
by meway
Its a far supperior way of orginizing graphics that may get lost on the forums.

Re: Trello

Posted: 26 Oct 2011, 10:57
by Wombat
People that want to join have to register on trello and ask to be added to the group.

Re: Trello

Posted: 26 Oct 2011, 13:37
by Big Crunch
I'm curious as to how the voting system affects the cards. Is it X number of votes then the admin move it to the next stage of card? Basically what purpose will the voting system play, or is it undetermined as of yet?

BC

Re: Trello

Posted: 26 Oct 2011, 15:52
by Jenalya
Big Crunch wrote:I'm curious as to how the voting system affects the cards. Is it X number of votes then the admin move it to the next stage of card? Basically what purpose will the voting system play, or is it undetermined as of yet?
At the moment there is a lot of playing around with this new tool going on, and I suppose some time is needed until the definite workflow is found.
I'm just starting to look at it, but from what I've read in the irc backlogs, the artists are enthusiastic. :D
Edit: I'm enthusiastic too!

Re: Trello

Posted: 26 Oct 2011, 16:56
by o11c
Votes have no power in and of themselves. But, we could use them to decide what has priority for getting in. Or, artists might use them to decide what has priority for getting done.

Re: Trello

Posted: 26 Oct 2011, 18:03
by i
Wombat wrote:People that want to join have to register on trello and ask to be added to the group.
askin' :)

EDIT:

IMNSHO Trello sucks.

Re: Trello

Posted: 26 Oct 2011, 18:52
by i
o11c wrote:Artists, please set your initials in Trello's account settings (no avatar, please) to something that makes it obvious who you are, and assign yourself to cards you've worked on.
Yea... but when your email is in Gravatar system, you can not unset avatar.

Re: Trello

Posted: 26 Oct 2011, 19:37
by Big Crunch
o11c wrote:Votes have no power in and of themselves. But, we could use them to decide what has priority for getting in. Or, artists might use them to decide what has priority for getting done.
It seems to me that the no brainer way to do it is use the votes to advance to the next stage of development, the final vote being to see if it is allowed ingame.

Re: Trello

Posted: 27 Oct 2011, 09:20
by i
Ok. I must admit that Trello does not suck. I'm already implementing this system in my own company.

Re: Trello

Posted: 27 Oct 2011, 09:44
by Wombat
Big Crunch wrote:
o11c wrote:Votes have no power in and of themselves. But, we could use them to decide what has priority for getting in. Or, artists might use them to decide what has priority for getting done.
It seems to me that the no brainer way to do it is use the votes to advance to the next stage of development, the final vote being to see if it is allowed ingame.
I don't see how this determines if the art is ready for the game. If the art is considered finished, it can be released immediately if it meets art criteria enough. If there is a dispute, the board will determine if it is ready.

Re: Trello

Posted: 27 Oct 2011, 15:54
by Big Crunch
Wombat wrote:
Big Crunch wrote:
o11c wrote:Votes have no power in and of themselves. But, we could use them to decide what has priority for getting in. Or, artists might use them to decide what has priority for getting done.
It seems to me that the no brainer way to do it is use the votes to advance to the next stage of development, the final vote being to see if it is allowed ingame.
I don't see how this determines if the art is ready for the game. If the art is considered finished, it can be released immediately if it meets art criteria enough. If there is a dispute, the board will determine if it is ready.
duh, i had moment of obtuseness. :P
You are, of course, correct sir.

BC

Re: Trello

Posted: 27 Oct 2011, 19:51
by Wombat
I've updated my thoughts on the matter in the Voting card on Trello. Rather than repeat it, here is the card

Re: Trello

Posted: 28 Apr 2012, 18:29
by bcs86
I refuse to use it.
Mad enough that things were moved to github.