Ice Cave

Content and general development discussion, including maps, quests, and server code from the development team.
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Pauan
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Post by Pauan » Wed Sep 06, 2006 11:03 am

Better. I trust you will shade in the head a bit more in the final version...? Either way, I think the main problem with the animation is the "crink" in it's back. Because it's a round-ish ball of fur, people would naturally assume it would hold that shape. Thus, having the head suddenly "detach" itself and having it walk around looks a bit... unnerving. In other words, try straightening out the back and see if it looks better or not.
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Crush
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Post by Crush » Wed Sep 06, 2006 3:10 pm

Cosmostrator wrote:Image
don't you think the walking animation would look better when the creature would lift its feet instead of grinding them back and forth over the floor?
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Post by Gonzalo » Wed Sep 06, 2006 8:29 pm

I think that way of moving will look great if the creature is placed on slippery surfaces (such as ice)

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Cosmostrator
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Post by Cosmostrator » Mon Oct 02, 2006 8:13 am

Sorry for the long gap, my internet went down and work has been too busy to worry about it until recently. Here are the most recent animations.
Image Image
Image Image
Standing then taking a step up and walking continiously.
They still need a lot of work, a down view and attack animation. Hopefully things will slow down a little at work and I can put some real time into finishing. Just wanted to let you know I was still working on it.
-DAVe
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Post by Pauan » Mon Oct 02, 2006 11:33 am

Cosmostrator wrote:Sorry for the long gap, my internet went down and work has been too busy to worry about it until recently. Here are the most recent animations.
Image Image
Image Image
Standing then taking a step up and walking continiously.
They still need a lot of work, a down view and attack animation. Hopefully things will slow down a little at work and I can put some real time into finishing. Just wanted to let you know I was still working on it.
-DAVe
Frankly, the whole head-moving-thing looks out of place and just plain funny. I can understand a little bobbing of the head, but you took it to an extreme. The shading could also use some more work, more definition to be specific. Right now it looks like a bunch of clumps of pixels slammed together. Just keep working, you'll get it right eventually. :wink:
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Post by Pajarico » Mon Oct 02, 2006 4:14 pm

Cosmostrator wrote:Sorry for the long gap, my internet went down and work has been too busy to worry about it until recently. Here are the most recent animations.
Image Image
Image Image
Standing then taking a step up and walking continiously.
They still need a lot of work, a down view and attack animation. Hopefully things will slow down a little at work and I can put some real time into finishing. Just wanted to let you know I was still working on it.
-DAVe
The bottom animation has the wrong perspective!!
You took a drawing from modanung that was a direct pixelation of another drawing of himself with that pose. Don't keep working on that perspective...
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