I am sure that in tmw we could find people who would totally do things like that

Oh, I found another one..
http://www.cracked.com/blog/the-7-bigge ... ne-gaming/
So what can we learn from that?Derpella wrote:http://www.cracked.com/blog/the-7-most- ... g-history/ (offensive language, kiddies!)
I am sure that in tmw we could find people who would totally do things like that
Oh, I found another one..
http://www.cracked.com/blog/the-7-bigge ... ne-gaming/
I play text adventure games sometimes. Good ones try to guess what player has on his/her mind. Bad ones wants you to spend hours of thinking if you should open the bottle, uncork it, remove the cork, or unscrew the cork or I DON'T FREAKING KNOW ANY MORE.Communicating with NPCs using a text parser is also realistic. But is it intuitive? No, selecting predetermined answers is more intuitive, because it's immediately clear to you what you can do with an NPC. Using a text parser to figure out how to "use" an NPC is tedious and boring. Dialog trees are simply more fun. That's why no game nowadays does text parsing anymore.
There were some threads in the marketplace forum with offers for real money trades. But I don't know if any actual transactions took place.Derpella wrote:So, good dev should be able to think like a most devious, dedicated and determined deviant
Another things came in to my mind- do you think people would trade items for IRL muneh? Or pay someone to level up their character? (Yeah, I know it is impossible since the password is impossible to change).
I would totally pay for assassin boots