Concept Art Request: Woodland Houses Interior

All development of pixel art and graphics
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Pajarico
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Post by Pajarico » Thu Sep 14, 2006 7:40 pm

To me, perfect.
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Post by Modanung » Thu Sep 14, 2006 9:37 pm

Love it.
Now some shadow under the table. :)
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Post by ElvenProgrammer » Fri Sep 15, 2006 9:30 am

Yeah perfection, that is.
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Post by Master Ar2ro » Fri Sep 15, 2006 9:39 am

I think it looks cool even without the cross shadow ;)
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Post by Crush » Thu Oct 26, 2006 5:29 pm

sorry for not posting anything for such a long time. I got carried away by my new tree and then had to finish my contribution to the halloween event.

Here is what i got so far.
Image
I added shadows to the table and made the legs of the tables a bit shorter because they were too high in relation to the character sprites. I also made a counter for shops.

I am not happy with the cabinet and the chest. The cabinet looks too small. I think i will redo it in 2x3 tiles. And the chest got perspective issues.
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Post by Tarm » Thu Oct 26, 2006 5:43 pm

Maybe add a gate to the counter?
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Post by BadMrBox » Thu Oct 26, 2006 6:12 pm

The chest does not seem to be in the same angle as all the other objects in the room.
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Post by yosuhara » Thu Oct 26, 2006 6:15 pm

BadMrBox wrote:The chest does not seem to be in the same angle as all the other objects in the room.
crush already mentioned it in his post :)

i think the chest should be longer on Y axis
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Post by Modanung » Thu Oct 26, 2006 6:18 pm

I think it lacks depth, so I did a small edit trying to increase it. All I used was gradients, and I removed the bottom row of pixels of the counter. I think it looks much better like this:
Image

Great work nontheless.
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Post by Crush » Thu Oct 26, 2006 6:40 pm

I think the lower border of the counter melts too much with the floor when you remove the bottom line. I am also not a big fan of gradients in pixel art.
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Post by Modanung » Thu Oct 26, 2006 7:08 pm

But would you agree it adds depth which the original lacks?
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Post by Crush » Thu Oct 26, 2006 7:23 pm

yes, it does. I'll consider it in the last retouche phase.
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Post by Crush » Thu Oct 26, 2006 7:40 pm

the new cabinet:
Image
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Post by Modanung » Thu Oct 26, 2006 8:05 pm

Crush wrote:the new cabinet:
Image
You mean this:
Image
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Post by BadMrBox » Fri Oct 27, 2006 12:32 am

yosuhara wrote:
BadMrBox wrote:The chest does not seem to be in the same angle as all the other objects in the room.
crush already mentioned it in his post :)

i think the chest should be longer on Y axis
That's what 'ye get for only looking at the pixel's and not the text :oops: . Sorry all.
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