Arena map

Content and general development discussion, including maps, quests, and server code from the development team.

Which arena design would you prefer?

arena like
21
75%
dungeon like
7
25%
 
Total votes: 28
tobiasgall
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Post by tobiasgall » 16 Jun 2006, 19:48

ok, next version.

http://misc.tobiasgall.de/forestarena2.png

Fixed things:
- smoothing the bridges (created some new tiles)
- reworked the cliffs
- added more outside detail
Platyna wrote:I rather wanted to make an underground arena using the map we already have with some enhancements, why not use it?
Tat's because I like bright and friendly maps. So my arena will be bright and friendly, too. Someone else could make an arena mainly using the arena tilest.
Modanung wrote:And overall it looks too natural for an arena. It looks more like a clearing in the woods then a designated arena. I think it could use some more pieces of cliff around the sides with palisades (from this tileset) in between them. And low fences for the spectators to stand behind.
I wanted a natural look. But I didn't make any concept of a spectator area. Will the spectators be NPCs or real players? I ask, because it would be impossible for real players to have an overview of the whole arena.
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Post by Crush » 16 Jun 2006, 19:59

why don't you use the lower density flower tiles, too?
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Post by tobiasgall » 16 Jun 2006, 20:36

Crush wrote:why don't you use the lower density flower tiles, too?
I started to use them on the right side of the map.

In the first step, I add one kind of each plant's color. Then, I'll start varying it.

In the new version, there will be more variation :-)
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Post by tobiasgall » 17 Jun 2006, 10:25

ok, new version - close to final.

http://misc.tobiasgall.de/forestarena3.png

Todo: Rework the both teleport tiles (they're a bit tricky to pixel, because they should look magic).

I know, the "arena" looks like pure nature.

What I forgot to say:
I didn't want it to be a real "arena". I wanted it more to be a player-vs-player area. And what would be better for a pvp area in the forest as a part of the forest itself? :-)

Spectators have some place on the cliffs.

Now I could vary the fighting area, so it looks more like an arena (if you want that). But I like my version :-)

The map would look nice ith some fog :-)
http://misc.tobiasgall.de/forestarena3b.png

[edit]
I did a small test for a more arena-like map:
http://misc.tobiasgall.de/forestarena3c.png

Which map is better?
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Post by EJlol » 17 Jun 2006, 12:11

version A looks in my opinion a bit TO nature. There must be a big open place where you can fight. (read no trees, just some stones, small statues and flowers as eyecandy)

version C is just the opposite. I thinks it looks a bit TO human made. maybe you can make something between version A and version C?

About version B. The fog really fits in the area although I dont know the engine support it at the moment.
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Post by Platyna » 17 Jun 2006, 13:11

I don't underestand why is arena supposed to be "friendly" it will be a PK map there will be evil PKers roaming around. ;}

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Post by Crush » 17 Jun 2006, 14:46

maybe we should add some bones and skulls laying around or rotting corpses impaled on rusty spears...

just kidding.

to make pvp a little bit more competitious we could add a little price for it. we could place a single weak monster on the map with a respawn rate of some minutes that always drops an unique item. we could make collecting as much of these items as possible a contest. people will try to kick each other out of the pvp arena to be able to collect the most of these items.
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Post by tobiasgall » 17 Jun 2006, 16:11

EJlol wrote:The fog really fits in the area although I dont know the engine support it at the moment.
I don't know if the engine supports this, but I added it in the GIMP. It gives a more mysterious look to the map.
Platyna wrote:I don't understand why is arena supposed to be "friendly" it will be a PK map there will be evil PKers roaming around. ;}
Maybe I could add some bones and broken weapons, so it looks a bit darker (in combination with the fog).

Here is another version. I removed the house, widened the spectator area and added some stuff within the arena.
http://misc.tobiasgall.de/forestarena_arena.png

How is this one? :-)
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Post by Crush » 17 Jun 2006, 20:05

no, the engine does currently not support any fullscreen overlay effects. But it would maybe not be a bad idea to add this. i already experimented with some single color overlays to simulate night and it looked quite good.

edit: i sent my draft for it to the developer mailing list. when elven gives the ok and when it passes the coding style nazis internal review system without too many complains i will very likely be finished coding it before the release of 0.0.20.
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Post by tobiasgall » 23 Jun 2006, 20:56

ok, got the map running :-)

I could need some bone tiles and more broken weapons for the arena. Could anyone do something like that?
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Post by Crush » 26 Jun 2006, 20:41

sounds like a job for yosuhara
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Post by yosuhara » 28 Jun 2006, 14:49

Crush wrote:sounds like a job for yosuhara
not right now, i am going to England and i will be there without computer and without time to work on anything... so see u all in september... :roll:
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Post by tobiasgall » 01 Aug 2006, 19:27

If someone wants to do further work at the map, you can now download it.

url: http://misc.tobiasgall.de/tmw/tmw.tar.gz

I currently have a little few spare time, because I' moving to a new, bigger apartment a few buildings away. :-)

And in addition, I want to start my own small SoM based game (I'm currently in the conception phase, and I recently started to look for a good engine).
More information would be off-topic, so please PM me if you want to know something more ;-)
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Post by Rotonen » 11 Aug 2006, 18:32

Crush wrote:maybe we should add some bones and skulls laying around or rotting corpses impaled on rusty spears...
Actually that would fit a PVP map like a glove, an idea worth developing. War and violence are never pretty and hence any sort of a battleground should not be either.
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