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Yay, BrowserQuest!
Posted: 27 Mar 2012, 21:39
by Matt
Re: Yay, BrowserQuest!
Posted: 27 Mar 2012, 22:09
by o11c
Rickroll'd :/
Edit: kind of short though.
Re: Yay, BrowserQuest!
Posted: 28 Mar 2012, 17:34
by Crush
Interesting proof-of-concept. It shows that it's possible to create multiplayer games with HTML5 canvas and web sockets.
It only has the bare minimum feature set required for an MMORPG, but it's open source, so it only takes a few ambitioned developers to create something great from it.
Re: Yay, BrowserQuest!
Posted: 29 Mar 2012, 08:37
by Ablu
There is a very basic test with tmw graphics (server only sends movement of other players):
http://manasource.org/tmwjs/
Re: Yay, BrowserQuest!
Posted: 29 Mar 2012, 19:52
by cardmaster
the game has more players than TMW xD
got a golden armor and all badges in mins
name zack fair 199
Re: Yay, BrowserQuest!
Posted: 30 Mar 2012, 06:58
by Crush
TMW isn't promoted by the Mozilla Foundation and doesn't showcase any new, exciting technologies. I think most people you see playing aren't gamers. They are web developers interested in the new canvas and websockets technologies. I doubt that this game has enough content to hold a permanent player community.
But as I said - the plattform is working and freely available. All it takes are some creative people to build a proper game based on it.
Re: Yay, BrowserQuest!
Posted: 30 Mar 2012, 08:15
by Derpella
To wipe Crush's tears, I can say tmw is better for bad computers. And has a very special community.
But achievements.
Got all achievements.
Achievements in tmw- can you imagine? :D
1. Modest- you equipped a cotton shirt!
2. Wanderer- you moved using arrows!
3. Born Killer- you killed a maggot
...
34,235. Mister WHO?!!- you grinded on graveyard as warrior for 30 hours, barely moving
34,236. What Does 4144 Mean- you wrote your own client
34,267. I Hate You All- you dropped all your items and claimed to leave forever
34,268. Still Got It- drunk admin gave you Golden Armor, then banned your IP spectrum when on hangover
34,269. Herp Derp- you failed at least 2 GM polls
34,270. Twinkie House- you cybered in threesome with Villain and Mr Grey in middle of Hurnscald
34,271. Black Widow- you made your 7 spouses left the game
34,272. Capitalist- you yelled at someone who sat on your tile
34,273. One With Pixels- you talked to your favourite mob about shoes
more ideas? ;)
Re: Yay, BrowserQuest!
Posted: 30 Mar 2012, 08:56
by Crush
In my opinions achievements are more important for single player games than for multi player games.
In the past 20 years, single player games became easier and easier to complete. That's a good development, in my opinion. Winning a game is more fun than losing a game. The problem is that the reduced difficulty means that you can't put any difficult challenges into the way of the players progress. Solving hard challenges can be fun too, but when a player can not solve them but has to solve them to progress, they become frustrating. Even when you make the challenges optional and give the player an additional reward for doing them, players will feel like they missed something when they skip the challenge.
That's where achievements come in. Achievements allow to put interesting and hard challenges into a game to solve for the hardcore gamers without nagging the casual player for not completing them. Achievements make it clear that they are optional. You can do them when you seek an additional challenge, but they make it clear that you won't miss out any game content or have a harder time later in the game when you decide to skip them.
But are they needed in a multiplayer context? I think they are needed much less. The interaction and competition of human players is already challenge enough. But still, adding achievements is really cheap to do from the gameplay point of view, becuse they add new ways of playing the game without actually affecting the gameplay or disturbing the game ballance.
Derpella wrote:To wipe Crush's tears
What tears?
Re: Yay, BrowserQuest!
Posted: 30 Mar 2012, 09:12
by Derpella
It was a joke, as you seemed to defend TMW from comparing with this game...
Achievements part is a joke, too.
I hate achievements in online games.
You fart and you get fireworks, fountains and rainbows. It kind of cheapens things up.
Re: Yay, BrowserQuest!
Posted: 31 Mar 2012, 10:34
by Matt
I still don't get what the point of achievements is.
Re: Yay, BrowserQuest!
Posted: 03 Apr 2012, 13:13
by lion94
Matt wrote:I still don't get what the point of achievements is.
Crush already wrote what achievements are for.
They allow [all] player to do challenges, but without having disadvantages if you don't want to do them.
Somehow they are also motivations for players, who are bored from regular quests or bored by leveling (in my opinion)
Good example for this motivation stuff are the Xbox 360 Achievements, which abet players to continue playing although they finished the single player.
Greetz
Re: Yay, BrowserQuest!
Posted: 03 Apr 2012, 17:00
by Matt
lion94 wrote:Matt wrote:I still don't get what the point of achievements is.
Crush already wrote what achievements are for.
They allow [all] player to do challenges, but without having disadvantages if you don't want to do them.
Somehow they are also motivations for players, who are bored from regular quests or bored by leveling (in my opinion)
Good example for this motivation stuff are the Xbox 360 Achievements, which abet players to continue playing although they finished the single player.
Greetz
I still don't get what the point of achievements is.
Re: Yay, BrowserQuest!
Posted: 03 Apr 2012, 19:53
by lion94
Matt wrote:lion94 wrote:Matt wrote:I still don't get what the point of achievements is.
Crush already wrote what achievements are for.
They allow [all] player to do challenges, but without having disadvantages if you don't want to do them.
Somehow they are also motivations for players, who are bored from regular quests or bored by leveling (in my opinion)
Good example for this motivation stuff are the Xbox 360 Achievements, which abet players to continue playing although they finished the single player.
Greetz
I still don't get what the point of achievements is.
Well..then you never will get it, sorry about that. I cannot explain it better and I think nobody will.
Re: Yay, BrowserQuest!
Posted: 09 Apr 2012, 10:31
by Sunako
Perhaps you can get a better understanding of achievements through playing some games that have them. Kongregate.com is a collection of flash games that features achievements strongly. They're like trophy items. You have them, people go, "ooo ..." You don't have them, whatevs.
Personally, I think Crush's description was pretty good.
--Sun
Re: Yay, BrowserQuest!
Posted: 10 Apr 2012, 14:09
by Nard
Matt wrote:I still don't get what the point of achievements is.
Examples of achievement: Robberies in Hurnscald, Love triangle quest.