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Re: What do you think of the Blue Sage Quest?

Posted: 02 May 2012, 05:33
by Johanne Laliberté
Hi!

Although I worked hard since last Saturday to complete the quest Blue Sage, Nikolai very rewarded me. Hourray!!!

I'm very happy and Peetu too! :D

Indeed, the Cody's trick I used help me too! :lol:

Walking through this new map was wonderful and I could kill some yetis alone without help as archer.

Thanks to Jenalya and all developers for this nice story, nice rewards we got and for your great job you made ​​for us!

You are GREAT

Re: What do you think of the Blue Sage Quest?

Posted: 02 May 2012, 06:33
by Derpella
Cody's trick is undoable for warriors.
I killed like hundreds, literally, white slimes in one nest, very rarily letting them blow up and dying only on random bomb chance... and nothing :( fix plz

Re: What do you think of the Blue Sage Quest?

Posted: 02 May 2012, 16:31
by Kandiman
Derpella wrote:Cody's trick is undoable for warriors.
I killed like hundreds, literally, white slimes in one nest, very rarily letting them blow up and dying only on random bomb chance... and nothing :( fix plz
As stated multiple times in this thread over the last couple of days, it is being worked on. A little patience is in order here. Remember that devs have lives outside TMW too.

Re: What do you think of the Blue Sage Quest?

Posted: 02 May 2012, 20:21
by Nard
Derpella wrote:Cody's trick is undoable for warriors.
I killed like hundreds, literally, white slimes in one nest, very rarely letting them blow up and dying only on random bomb chance... and nothing :( fix plz
Dear Derpella :)
I just tried with my alt Ruby Red, level 76, Raging focused; 51=50+1 35 57 1 45 66=65+1 , I used Cody's trick all worked perfectly and I got the gladius with only 3 fails: she died once from random blowup, once for white slimes (a lil betsanc could help here). and once for moving far away from the trigger point.
Now, it seems that Cody's trick can be slightly extended in the following way: Ruby Red could move a bit around trigger point (inside 2x2 tiles i'm not sure) anyway she was at this point before last kill.

To fix this tricky problem help is welcome, Jenalya made us good conditions on test server:
http://forums.themanaworld.org/viewtopi ... 06#p123806

this a new Challenge to add to this quest: Find the origin of the problem and report to Jenalya on irc #tmw-dev, or here in p

Crew of Red Corsair will offer 1MGp to whom (player or Player group) can explain the issue and report it. If Jenalya wins before them, The sum will be affected to any event involving development or testing she would like to organize, and CRC will help to organize it.

here is the actual script:
https://github.com/themanaworld/tmwa-se ... slimes.txt

Re: What do you think of the Blue Sage Quest?

Posted: 02 May 2012, 22:32
by Nard
Ali-G wrote:
GonzoDark wrote:Make the silk cloves dyeable.
The silk gloves are already dyed cotton gloves in fact. I'm currently working on a new icon and recolorable spritesheets for the shiny silk gloves.

Ali
nice idea but I think most players would simply be happy if they were exactly the same as dyed cotton gloves
Personally I'd like gloves to be just at the size of the hand, I actually work on it but you are faster than lightening , Ali :)
the actual sprite could be used for fur gloves (muffles, mittens)

Re: What do you think of the Blue Sage Quest?

Posted: 03 May 2012, 22:12
by v0id
The Ice Gladius has a weight of 500g in the items.xml, but 1000 in item_db.txt

Re: What do you think of the Blue Sage Quest?

Posted: 04 May 2012, 10:12
by var
Jenalya wrote:It only gets executed sometimes (I have no idea why, it should happen everytime a slime is killed)
*shakes head* that's because if you define an OnDead event using a trigger area then the event is shot only inside that area, hence the event is ignored when players kill slimes standing outside the 2x2 rectangle, instead it works while standing inside.

https://github.com/jtoelke/tmwa-server- ... es.txt#L51 :roll:

I thought you guys knew it :mrgreen:

There's more than one way to fix it. Divining how to do it is left as an exercise to the reader. :lol:

Re: What do you think of the Blue Sage Quest?

Posted: 04 May 2012, 11:33
by alastrim
Very good Var.. I didn't know about this... I wonder if the ambush scripts are also affected by this.

Re: What do you think of the Blue Sage Quest?

Posted: 04 May 2012, 12:05
by Jenalya
v0id wrote:*shakes head* that's because if you define an OnDead event using a trigger area then the event is shot only inside that area, hence the event is ignored when players kill slimes standing outside the 2x2 rectangle, instead it works while standing inside.

https://github.com/jtoelke/tmwa-server- ... es.txt#L51 :roll:

I thought you guys knew it :mrgreen:
I didn't know either. I just locally changed the scripts to trigger the spawn event in a seperate NPC and it works again now.
@alastrim This is also what the ambush scripts do. When we wrote them, we probably had the same problem, but as far as I remember we thought the OnDeath event wouldn't work at all.
With the slimes, I put the trigger and spawn into one NPC on o11c's suggestion and when I tested I was able to clear some nests, so I didn't associate our problem here with the problem we had with the ambushs. Now that I know what was wrong, it seems very obvious. :roll:

varuna, how do you know about that? Is there more documentation about the scripting functions? Or did you look in the server-sources?

Re: What do you think of the Blue Sage Quest?

Posted: 04 May 2012, 14:29
by var
No, for what i know there's not much documentation about scripting.

I know this but it has some features that are not available in TMW eathena server http://buwinow5.tripod.com/ also there's eAthena support board http://eathena.ws/board/

I noticed about that some years ago while i was working in the source code and testing some scripts. If there have been no changes, each jump to a label inside a special script like "enter in an area" is executed until the defined place is occupied by the player, moving outside it will cause the stop of the script executiion.

Here in that scripts OnSlimeDeath is a label inside the #Slime0 script and so on, hence all the issues about the OnDeath event.
If the label were outside it, e.g. in another script, then the OnDeath event didn't behave in a weird way.
Just to give a small example something like...

Code: Select all

    ...
    areamonster "048-2.gat", 178, 92, 184, 98, "", 1093, $@BlueSageSlime0_Spawn, "SlimeEvents::OnSlime0Death";
    ...

048-2.gat,0,0,0|script|SlimeEvents|-1,{

OnSlime0Death:
    set $@BlueSageSlime0_Spawn, $@BlueSageSlime0_Spawn - 1;
    ...
    end;

OnSlime1Death:
   ...

}
would allow (unless there have been changes on the server code) to check the mobs death.

Re: What do you think of the Blue Sage Quest?

Posted: 04 May 2012, 15:21
by Jenalya
var wrote: No, for what i know there's not much documentation about scripting.
I see. At least, I just added a note about this issue to the wiki page about the scripting commands. http://wiki.themanaworld.org/index.php/ ... ce#monster
var wrote:Here in that scripts OnSlimeDeath is a label inside the #Slime0 script and so on, hence all the issues about the OnDeath event.
If the label were outside it, e.g. in another script, then the OnDeath event didn't behave in a weird way.
Just to give a small example something like...
Yeah, I did something similar. https://github.com/themanaworld/tmwa-se ... dd56ed78c3

Thanks for explaining the problem! :)

Re: What do you think of the Blue Sage Quest?

Posted: 05 May 2012, 17:04
by Nard
var wrote:No, for what i know there's not much documentation about scripting.

I know this but it has some features that are not available in TMW eathena server http://buwinow5.tripod.com/ also there's eAthena support board http://eathena.ws/board/
besides eathena.ws and its wiki I also found a similar one: rAthena
http://rathena.org/board/ and its wiki:http://rathena.org/wiki/

It seems that you got the prize var, ok Jenya?

Re: What do you think of the Blue Sage Quest?

Posted: 05 May 2012, 17:54
by Jenalya
Nard wrote:It seems that you got the prize var, ok Jenya?
Sure. :)

Re: What do you think of the Blue Sage Quest?

Posted: 13 May 2012, 17:15
by var
Jenalya wrote:
Nard wrote:It seems that you got the prize var, ok Jenya?
Sure. :)
I decided to use that money for an event involving development or testing.
Anyway, yet i dont know what will be the event.