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Epic raid in GY

Posted: 10 May 2012, 14:25
by GonzoDark
I am going to post a few screenshots that I took during our great raid in GY.

This is the first one and I was almost killed while typing "To easy" and while making a Troll-face :P hehe

Re: Epic raid in GY

Posted: 10 May 2012, 14:27
by GonzoDark
This one shows how many we were. (and I did not even get everyone in this shot)

Re: Epic raid in GY

Posted: 10 May 2012, 14:30
by GonzoDark
They never even had a chance - those poor monsters :lol:

We were so many that they couldn't even move.

Re: Epic raid in GY

Posted: 10 May 2012, 14:35
by GonzoDark
Us chilling in GY with a Zombie :P

Re: Epic raid in GY

Posted: 10 May 2012, 14:37
by GonzoDark
Hahaha, we had some trouble getting rid of that wave of monsters :P

That was it - I hope you enjoyed it :D :mrgreen:

Re: Epic raid in GY

Posted: 10 May 2012, 15:35
by Crush
When I see such screenshots I wonder why I invested so much effort into the graveyard tileset. Next time I should make it only green and blue squares. For the usability, you know.

Re: Epic raid in GY

Posted: 10 May 2012, 15:37
by Dark_Mag
Crush wrote:When I see such screenshots I wonder why I invested so much effort into the graveyard tileset. Next time I should make it only green and blue squares. For the usability, you know.
Crush: +1 8)

Re: Epic raid in GY

Posted: 10 May 2012, 16:18
by GonzoDark
Crush wrote:When I see such screenshots I wonder why I invested so much effort into the graveyard tileset. Next time I should make it only green and blue squares. For the usability, you know.
I had forgotten that I had debug mode activated :oops: sorry for trying to make the game better, ROFL. :lol:

Re: Epic raid in GY

Posted: 10 May 2012, 18:08
by Derpella
Oh, I got too late and wasn't on screenies :(

Tileset for graveyard is supercool, just as this fog thing...
But, there is a thing such as "playability". And being mad at players they choose playability over a beautiful tileset, which would make you die every 5 minutes if it were on, is kind of opposite of how dev should think, imho D:

Re: Epic raid in GY

Posted: 11 May 2012, 18:18
by Zpeeeed
haha best GY Raid! :!:

Re: Epic raid in GY

Posted: 11 May 2012, 19:41
by Sunako
Derpella wrote:Tileset for graveyard is supercool, just as this fog thing...
But, there is a thing such as "playability". And being mad at players they choose playability over a beautiful tileset, which would make you die every 5 minutes if it were on, is kind of opposite of how dev should think, imho D:
I guess that's when you have to consider the role of scripts and add-ons. Since most popular games have them, they are a pretty effective way of customizing the game experience to increase efficiency. I don't blame the dev team for any upset they'd feel over having their beautiful work (which must have taken a lot of effort and skill to pull off) covered up, since I think they try their best to make the game as interesting and fun as possible, and having trees and gravestones and fences just adds to the complexity of the GraveYard. Hairpin turns into the crypt have kill me many many times D:
I am glad that the ultra-view doesn't cover up the collision squares with opaque tiles, then we couldn't even see the nice ponds and rocks :/
Maybe if I'm lvl 99 then I'll go AFK with the normal view on, but for now I'm too noob T-T
Thank you Crush, for your very good job on the GraveYard tileset!


--Sun