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Underwater Tileset

Posted: 16 May 2012, 07:29
by Johnny
I know its not much or the prettiest but I suppose its a start. Its a pallette swap and modification of some Tulimshar and Hurnscald Tiles to give it an underwater appearance:

Image

Might be too blue I dunno.

Re: Underwater Tileset

Posted: 16 May 2012, 08:20
by Anonymous!!!
Johnny wrote:I know its not much or the prettiest but I suppose its a start. Its a pallette swap and modification of some Tulimshar and Hurnscald Tiles to give it an underwater appearance:

Image

Might be too blue I dunno.
Sorry but it looks kind of more like a sunset/night tileset imo...
I suggest you make a transparent water tile to go over the map rather than redo tiles so they look like they are underwater...
Saves you some trouble. Maybe make some coral or a ship wreck etc to give it an ocean feel.
Other than that your doing well with your project and I wish you luck :)

Re: Underwater Tileset

Posted: 16 May 2012, 08:38
by Crush
Anonymous!!! wrote:I suggest you make a transparent water tile to go over the map rather than redo tiles so they look like they are underwater...
Saves you some trouble.
An ambient overlay would be better for that.

As an inspiration, here are some screenshots from the 90s strategy game "X-Com: Terror from the deep" by Microprose. It's the first pixel art game with an under water theme which comes to my mind.Image

Image

Re: Underwater Tileset

Posted: 16 May 2012, 09:16
by Johnny
Hmm are you talking an effect to go over the map, similar to how the swamp and sandstorm in Tulimshar are set up? An overcast to go along with the map?

Re: Underwater Tileset

Posted: 16 May 2012, 09:40
by Crush
Johnny wrote:Hmm are you talking an effect to go over the map, similar to how the swamp and sandstorm in Tulimshar are set up? An overcast to go along with the map?
Yes, these are ambient overlays.

Re: Underwater Tileset

Posted: 18 May 2012, 00:14
by Merlin
Typically underwater zones do bad. It would be a good use of the ambient overlay. It is also another base for content ideas.

Re: Underwater Tileset

Posted: 18 May 2012, 00:21
by Reid
Hm, in complement of Crush's example, there is also Zelda Oracle Of Ages which get a really well made underwater place on the 7th level, here a map of this:
Image
Oracle of Ages worked with a normal map(with blue-sea tiles) and a water ambient effect(which reproduced the waves forms). Even on this 16x16 game, the result was wonderful!