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TEST: fixes on tutorial maps

Posted: 12 Jul 2012, 08:37
by Jenalya
Baseballboy worked on the tutorial maps to make them consistent with the adjacent maps. I just put the changes on the testserver

Please have a look at eventual mapping errors, give feedback on how you like how the maps look now and also please do the tutorial to see if the changes work well together with it. :)

Re: TEST: fixes on tutorial maps

Posted: 12 Jul 2012, 15:18
by baseballboy
Okay I've completely done all the starter quests and I didn't have any trouble with them. All the barriers work. I've checked all the warps I found 3 small mapping errors, which have been fixed just need to push. Other than that I see no more problems. Anyone else tested it yet?

-BBB

Edit: Pushed.

Re: TEST: fixes on tutorial maps

Posted: 12 Jul 2012, 17:52
by ZdlN
I tested too. The two ways with quest and without but i don't look the whole map. I found no problems :)

Re: TEST: fixes on tutorial maps

Posted: 12 Jul 2012, 19:16
by Johanne Laliberté
I tested:

Map 041, 042

less empty map with the addition of fire goblins. I would like more. They Have a cactus garden to do tequila and protection from fence to protect them from scorpions. This area can survive! :lol:

I didn't find problems on this map.
-------------
Hideout 017-4 213 32

1. It's normal if I walk over the bottles on the floor? Bottles are obstacles or no?

2. BaseBallBoy and I didn't see collisions for 2 beds to the headboard/footboard.

I didn't find problem inside the new corridors except inside the Hideout for the bottles on the floor and 2 beds with no collisions

P.S I can't wait for Orum and warnick, but of course they will be happy to leave at hidout and make something dark :twisted:

Johanne