Few questions
Posted: 15 Jul 2012, 06:52
First I'd like to apologize if this is in the wrong section.
I have a few questions. I've been lurking around the Mana source for a while and finally decided to download it and see what I can do.
1. I noticed that the clients i have downloaded allow you to pick which server you want to log into. Is there a way to disable that feature and only allow my custom client to connect to my server I'm hosting?
2. Is it possible to change the sprite layout. I'm not familiar with how the engine is setup for sprites. I'm sure it will be a lot of work to do this. Is there a decent place on the web that has a decent amount of free sprites in the way the engine uses them? I'm use to 32x32 sprites like RPG Maker VX or RpgMaker XP sprite formats.
3. I haven't read the license the source code comes with as of yet. I haven't gotten that far yet. What is your views of fan based games. I don't want to give the open source engine you are all providing a bad name by going against what you guys believe in.
4. Can i compile the client on windows but still be able to use it on Linux and Mac?
5. I've never used github. I'm usually svn for source control. If i edit a file and you release a big update for the client or server and i clone the git repository will it over write my changes or is it like svn where it will only over write the portions of the files that need to be updated?
6. Which server is better as of right now? ManaServ or the tmwAthena?
I have a few questions. I've been lurking around the Mana source for a while and finally decided to download it and see what I can do.
1. I noticed that the clients i have downloaded allow you to pick which server you want to log into. Is there a way to disable that feature and only allow my custom client to connect to my server I'm hosting?
2. Is it possible to change the sprite layout. I'm not familiar with how the engine is setup for sprites. I'm sure it will be a lot of work to do this. Is there a decent place on the web that has a decent amount of free sprites in the way the engine uses them? I'm use to 32x32 sprites like RPG Maker VX or RpgMaker XP sprite formats.
3. I haven't read the license the source code comes with as of yet. I haven't gotten that far yet. What is your views of fan based games. I don't want to give the open source engine you are all providing a bad name by going against what you guys believe in.
4. Can i compile the client on windows but still be able to use it on Linux and Mac?
5. I've never used github. I'm usually svn for source control. If i edit a file and you release a big update for the client or server and i clone the git repository will it over write my changes or is it like svn where it will only over write the portions of the files that need to be updated?
6. Which server is better as of right now? ManaServ or the tmwAthena?