I voted that the warrior class is fine as it is now, which doesn't necessarily mean that I wish for no changes to the class at all, but I think if you take something from the warriors (like their ability to survive without too many healing items), something has to be given back to them.
Now I understand that warriors have to be a bit weaker (read: slower exp / less loot) than archers (as a penalty for not having to move around / being good and quick at the keyboard or joypad or joystick) and as a penalty for not having to buy arrows or iron ore.
Thus, I'm perfectly fine with the lower exp/s rate of warriors.
The only thing which troubles me (slightly) is that warriors get no items at all when teaming up in the graveyard (unless some mages or archers discover the spirit of charity and enable item sharing within a party or simply leave drops lying on the ground for warriors). But since I can't think of a solution to this problem (as it's sort of an all or nothing problem, with the current drop protection, warriors got no chance of picking up an item, without it, it would be the other way round, archers would have no chance as warriors stand closer to slain mobs), I voted the warrior class is fine as it is.
Big Crunch wrote:Overall, if the thought is that we should reduce the damage reduction to current armor in favor of adding newer better armor, then i can support that.
I second that. Would be really nice to have a new armor to grind for, I wouldn't mind at all to TEMPORARILY lose some of my survivability for that.
Big Crunch wrote:reducing the one good thing about a warrior, the ability to wear full armor
What else would be the good thing about being a warrior?
I often hear the argument "Ohhh, warriors are sooo good for making money, archers have to buy arrows!" I must admit I never played an archer, but still my impression is that this "warriors are so well off, they never have to grind for money" argument is only valid for a comparison between mages and warriors, not archers and warriors. It's true, mages need iron ore, and that's expensive at Mana Market (~2000 GP, or it takes a lot of time killing yellow slimes to be well equipped for say a graveyard raid or a candor). But arrows? Unlimited supply at an NPC shop for 2GP a piece.... 3000 arrows for 6000 GP... How long does it take to farm 6000 GP from, say, red slimes? Even as a warrior, it takes me maybe 15-20 minutes, so an archer should do in much less time.
Also, I never understood why an archer should NOT be able to wear full armor... In fact, I've seen quite some (successful) archers hunting in the graveyard wearing a warlord helmet and a warlord plate. I mean, of course they have to give up the forest armor, but is 99 dex (wearing plate) versus 102 dex (wearing forest armor) really such a big difference in terms of damage/s that it supports the statement that "archers can't wear full armor"?
In short, there is one reason why I play a warrior (and that reason is definitely not that I earn money more quickly, in fact, I don't), and that reason is that I can for example survive 4 skeletons without healing or that I can survive a few more graveyard mobs like zombies and fallens with a few bottles of water.
o11c wrote:That immunity is also the exact reason it's broken.
I strongly disagree here. For two reasons. Firstly, like I said a few lines above, that immunity is the reason why people still play warriors, and that immunity is also the reason why it makes sense to have a warrior in a team. Seriously, if a warrior is not able to really "protect" "their" archers / mages, why would you want a warrior in your team?
Secondly, I think the usage of the word "immunity" is a bit of an exaggeration here. My current build (lvl 84) has 75 vit (and no "raging" penalty, I can't afford that now or I can't call myself a tank anymore, maybe once my vit has reached 90), and it's of course true that I'm immune to a single skeleton, three lady skeletons, low level mobs and such, but when really fighting in the graveyard and there's like 5 skeletons and 3 lady skeletons after me, nobody has to worry about "immunity", then I need water and sometimes I even need to run away to avoid dying. And the top of the range mobs (like jackos, zombies, fallens, terranites), I still can't even kill a single one without healing, so immunity is a bit too strong of a word here.
Same thing goes for saying "it's broken", how exactly is the game broken because warriors are too strong?!? I don't really get that, at the moment, I think it's almost well balanced between the three classe (not speaking of pvp here, just pve!), it would just be nice if someone could come up with a solution to the "archers and mages get 100% of the items in a graveyard raid, warriors get 0%" problem. But even that's not a really big problem, I just solved it by farming red slimes' loot and then simply buying the stuff I need for high level quests from mana market.