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Aurora Glasses

Posted: 05 Sep 2012, 20:45
by rodrigo
I did those glasses , i called them with Aurora name.
I think those are ready for testing at test server.

Re: Aurora Glasses

Posted: 05 Sep 2012, 22:45
by Chicka-Maria
nice pluto!

theres also glasses merlin made a while ago.

http://forums.themanaworld.org/viewtopi ... 6&start=15

would be interesting to have more glasses in game with different styles to :)

Re: Aurora Glasses

Posted: 06 Sep 2012, 04:24
by Alige
I really like the concept but here are some comments about your work:
  • Avoid whitespaces and capital letters in file names.
  • Clean up your spritesheet, it has a lot of dirty pixels.
  • Reduce your spritesheet to the maximum before starting to create an XML file.
  • Draw a new death frame. The current ont is not pixel art.
  • Your icon can be based on your first frame but shouldn't be exactly the same.
  • Your icon must be 32px*32px with a white background.
  • Change all the colors to less staturated ones.
--Alige

Re: Aurora Glasses

Posted: 06 Sep 2012, 11:52
by rodrigo
@chicka different
@ali-g ill try to do those things that you said down :)
Ali-G wrote:I really like the concept but here are some comments about your work:
  • Avoid whitespaces and capital letters in file names.
  • Clean up your spritesheet, it has a lot of dirty pixels.
  • Reduce your spritesheet to the maximum before starting to create an XML file.
  • Draw a new death frame. The current ont is not pixel art.
  • Your icon can be based on your first frame but shouldn't be exactly the same.
  • Your icon must be 32px*32px with a white background.
  • Change all the colors to less staturated ones.
--Alige

Re: Aurora Glasses

Posted: 06 Sep 2012, 20:29
by rodrigo
Hello Ali-G
Icon is now 32/32px.
Icon is not same frame now.


I can't understand those :
Ali-G wrote:
  • Avoid whitespaces and capital letters in file names.
  • Clean up your spritesheet, it has a lot of dirty pixels.
  • Reduce your spritesheet to the maximum before starting to create an XML file.
  • Draw a new death frame. The current ont is not pixel art.
  • Change all the colors to less staturated ones.
--Alige

Re: Aurora Glasses

Posted: 07 Sep 2012, 13:12
by Alige
rodrigo wrote:I can't understand those :
Ali-G wrote:
  • Avoid whitespaces and capital letters in file names.
  • Clean up your spritesheet, it has a lot of dirty pixels.
  • Reduce your spritesheet to the maximum before starting to create an XML file.
  • Draw a new death frame. The current ont is not pixel art.
  • Change all the colors to less staturated ones.
--Alige
Hi, I don't see how I can be more clear than that, sorry.

Re: Aurora Glasses

Posted: 07 Sep 2012, 13:22
by rodrigo
Ali-G wrote:
rodrigo wrote:I can't understand those :
Ali-G wrote:
  • Avoid whitespaces and capital letters in file names.
  • Clean up your spritesheet, it has a lot of dirty pixels.
  • Reduce your spritesheet to the maximum before starting to create an XML file.
  • Draw a new death frame. The current ont is not pixel art.
  • Change all the colors to less staturated ones.
--Alige
Hi, I don't see how I can be more clear than that, sorry.
Hello Ali-G

Don't worry for those because ill try to do those too soon.
Do you like the new ones ?

Re: Aurora Glasses

Posted: 07 Sep 2012, 15:19
by Alige
The new ones are really funny :) I'm not judging the art but the idea is really, really nice! Keep it up!

Re: Aurora Glasses

Posted: 07 Sep 2012, 18:49
by rodrigo
Ali-G wrote:The new ones are really funny :) I'm not judging the art but the idea is really, really nice! Keep it up!

oh okay thanks


here its xml file