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tuX' Mapreview

Posted: 18 Sep 2012, 22:26
by tux9th
Hi,
I started looking over some maps and I finished and partly finished some. I pushed the changes to the testing server and now I want you to review them. I want to make sure I didn't make any mistakes before pushing it to the mainline.

Please review:
011-1, 013-1, 017-1, 018-1, 055-1, 056-1.

That's the changelog. It's not 100% complete but what is 100% in this world :P.
011-1
* Layer Issues Plants, Stones around 30,50 going south and west from there
* Collision errors around 64,69
* Layer Issues at the Roof around 94,24
* Tileset Issues at the Roof around 94,24
* Shadow at 54,64
* Shadow at 83,30
--------
013-1
* Warppoint to 055-1
* Collision error at 34,65 and some other places
* Collision + tilesetuse at the magic house
* Layer issues between over and fringe fixed
* Cleaned up all layers, removed tiles which were overwritten by the layer above and moved tiles to the correct layers
* Overlapping to 012-1
--------
017-1
* Collision errors
* Shadow error at 47,24
* removed plant at 42 ,23
* renamed Road layer to Lower, because there is more than just road on it. Lower fits better
* numerous layer issues
* warp to 056-1
--------
018-1
* Overlapping to 055-1
--------
055-1
* Collision errors (Trees, Footbridge)
* Warppoint to 013-1
* Overlapping to 018-1
* Map now fits into the global continent concept
--------
056-1
* some Collisions
* overlapping to 017-1
* overlapping to 055-1
* warp to 017-1

Re: tuX' Mapreview

Posted: 23 Sep 2012, 09:56
by tux9th
I fixed more bugs and updated the testing server once again.
It's the TESTING World not the STABLE world.
Please test and report here if you find any bugs I created or any bugs I didn't fix.

Here's the changelog.
Bugs in Maps fixed:

009-1:
* Layer Issue at 37,32
* some tileset misuse
010-1:
* Collision errors
* edited the Diamond's Cove, collision now square, edited layers, added over2 in which the roof is now, windows into fringe, house into ground.
011-1:
* Layer Issues Plants, Stones around 30,50 going south and west from there
* Collision errors around 64,69 and other collisions
* Layer Issues at the Roof around 94,24
* Tileset Issues at the Roof around 94,24
* Shadow at 54,64
* Shadow at 83,30
* Overlapping: to 014-1, 008-1, 015-1, 011-1 Fixed
012-1:
* Collision error at 140, 144
* several other collision errors similar to 140,144
*some layer issues, some still remain
013-1:
* Warppoint to 055-1
* Collision error at 34,65 and some other places
* Collision + tilesetuse at the magic house
* Layer issues between over and fringe fixed
* Cleaned up all layers, removed tiles which were overwritten by the layer above and moved tiles to the correct layers
* Overlapping to 012-1
014-1
* Overlapping to 027-1
* Collision issues
* Layer Errors
015-1
* Overlapping to 014-1
* Collision Errors
017-1
* Collision errors
* Shadow error at 47,24
* removed plant at 42 ,23
* renamed Road layer to Lower, because there is more than just road on it. Lower fits better
* numerous layer issues
* warp to 056-1
018-1:
* Overlapping to 055-1
027-1:
* Overlapping to 015-1 and 014-1
* Collision Errors
* Changed Collision at House, House is 3 tiles deep therfore only 3 tiles collision
* added a missing tree
055-1:
* Collision errors (Trees, Footbridge)
* Warppoint to 013-1
* Overlapping to 018-1
* Tileset order
* Map now fits into the global continent concept
056-1:
* some Collisions
* Overlapping to 017-1
* Overlapping to 055-1
* Warp to 017-1
* Tileset order

Re: tuX' Mapreview

Posted: 26 Sep 2012, 13:01
by Whistler
Hi,
maybe something at 055-1 68,3 overall interresting new maps in harmony
with the existing ones. That's all so far.

Re: tuX' Mapreview

Posted: 26 Sep 2012, 15:05
by tux9th
Whistler wrote:Hi,
maybe something at 055-1 68,3 overall interresting new maps in harmony
with the existing ones. That's all so far.
Could you tell me what's wrong at 68,3?

Re: tuX' Mapreview

Posted: 28 Sep 2012, 19:45
by Ablu
Which branch/git repo?

Re: tuX' Mapreview

Posted: 29 Sep 2012, 10:25
by tux9th
It's already reviewed and on the mainline so check the mainline for these changes.

greets

Re: tuX' Mapreview

Posted: 29 Sep 2012, 10:42
by Ablu
ah ok. i guess no need to do full review again then.

Re: tuX' Mapreview

Posted: 17 Oct 2012, 15:45
by Nard
Tux, youare doing a very nice and boring job, but I still :evil: hate :evil: these unwalkable beds and chairs. :wink:

Re: tuX' Mapreview

Posted: 18 Oct 2012, 08:09
by tux9th
Nard wrote:[...] and chairs. :wink:
Where are unwalkable chairs?

Re: tuX' Mapreview

Posted: 19 Oct 2012, 07:59
by Nard
tux9th wrote:Where are unwalkable chairs?
001-2 35 23
001-2 27-68 (casino, the 3 lower tables have too high collision tiles, impossible to sit :roll: )
001-2 68 64 (Omar & Kadiya)
021-2 34 56 workshop (all chairs, tables )
021-2 38 93 workshop 2nd floor (all chairs)
021-2 79 27 and all chairs in Bakery
021-2 116 20 Bakery 2nd floor
024-2 47 21 and all chairs in magic school

Re: tuX' Mapreview

Posted: 25 Oct 2012, 18:25
by tux9th
Could you please check 019-1 on the testingserver and see if you find any errors?

greets

(post number 100 :D)

Re: tuX' Mapreview

Posted: 26 Oct 2012, 01:32
by Johanne Laliberté
tux9th wrote:Could you please check 019-1 on the testingserver and see if you find any errors?

greets

(post number 100 :D)
Hi,

I checked on testing server the map 019-1

All is fine but I don't know if it is an error or not at 019-1, coordinates 38-75 to Snow Cave, I don't see the particles at the entrance. :?

Johanne

Re: tuX' Mapreview

Posted: 26 Oct 2012, 09:33
by tux9th
Johanne Laliberté wrote:Hi,
All is fine but I don't know if it is an error or not at 019-1, coordinates 38-75 to Snow Cave, I don't see the particles at the entrance. :?

Those particles are hidden by the over layer. That's not an error. Thanks for looking at it!