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TEST: some additions in items.xml used by manaplus
Posted: 01 Oct 2012, 11:30
by Jenalya
We added some changes on the testserver that are used by manaplus.
This is
1)
A tag for potions, used be manaplus' inventory filter and sorting options.
2)
Replacement logic for some combinations of certain hairstyles with certain hats.
Those changes are currently only used by manaplus and
should be ignored by the mana client.
Please check out different hairstyles with different hats with both manaplus and mana in different versions and tell us with which client-version(s) you tested and what effects you observed. Also feedback on more hair replacements is welcome.
About the potion tag used in the filter options, can you think about more possible filter options that would be useful to you?
Re: TEST: some additions in items.xml used by manaplus
Posted: 01 Oct 2012, 17:44
by Nard
Hello Jenalya
I got an error 403 from the update server (both testing and ubstable servers); I don't know if I I have the last one :/
Additionally; do you want we try
all hat / haircut couples or specific haircuts only?
If I understand well, code such as;
Code: Select all
<replace direction="right" sprite="hair">
<item from="-13"/>
<item from="-14" to="-16"/>
<item from="-15" to="-8"/>
</replace>
makes hat replace haircut in movement to the east side for all mentioned frames to avoid the previous "hair outside the hat". Am I right?
Would you like us also to test if it has no influence on mana client?
Potions: at the moment Manaplus sorts potions quite well, thus I wonder a bit what difference I am supposed to see :/
Possible tags:
- armor, secondary tags: head, hand, leg, foot, color.
- weapon, secondary tags: range/hand/missile.
- charms
- food
- magic (spell ingredients)
- Raw material
- Quest item
- Rare (items with less than a certain number in game)
- valuable (I mean designed to be sold)
- useless
- outfit (used in outfits
)
Of course the tags I suggest imply that some objects can appear under several selection. I hope this will help.
Cordially yours,
Nard
Jenalya wrote:We added some changes on the testserver that are used by manaplus.
This is
1)
A tag for potions, used be manaplus' inventory filter and sorting options.
2)
Replacement logic for some combinations of certain hairstyles with certain hats.
Those changes are currently only used by manaplus and
should be ignored by the mana client.
Please check out different hairstyles with different hats with both manaplus and mana in different versions and tell us with which client-version(s) you tested and what effects you observed. Also feedback on more hair replacements is welcome.
About the potion tag used in the filter options, can you think about more possible filter options that would be useful to you?
Re: TEST: some additions in items.xml used by manaplus
Posted: 01 Oct 2012, 18:09
by Jenalya
Nard wrote:I got an error 403 from the update server (both testing and ubstable servers); I don't know if I I have the last one :/
Thanks for reporting this, just tuX9th fixed it.
Nard wrote:makes hat replace haircut in movement to the east side for all mentioned frames to avoid the previous "hair outside the hat". Am I right?
Right, that tags are about replacing the hairstyle with another one when wearing certain hat equipment, to avoid the hair sticking out of the hat issue.
Nard wrote:Additionally; do you want we try all hat / haircut couples or specific haircuts only?
4144, could you provide a list for the testers which hairstyles and hats to test?
Nard wrote:Would you like us also to test if it has no influence on mana client?
With the mana client, it's mostly to check that it doesn't break/crash with those tags.
Nard wrote:
Potions: at the moment Manaplus sorts potions quite well, thus I wonder a bit what difference I am supposed to see :/
Do you use the custom updates provided for manaplus? There this changes are already included.
Re: TEST: some additions in items.xml used by manaplus
Posted: 01 Oct 2012, 18:26
by Nard
in tags I may add buyable.
Re: TEST: some additions in items.xml used by manaplus
Posted: 01 Oct 2012, 18:49
by 4144
Jenalya wrote:
Nard wrote:Additionally; do you want we try all hat / haircut couples or specific haircuts only?
4144, could you provide a list for the testers which hairstyles and hats to test?
I not checked all hairs, i think left new items, or new hair styles for old hats.
Also look like here need add pseudo hair styles with id < -20. For example to fix problem with hair -4 (emo) and wizard hat.
Here impossible to fix it correctly if replace hair to any from existing hair. I suggest create new for example -44 = -40-4 (here 40 reserved space for future hats) and -4 normal id.
In new pseudo hats should be cutted some bad pixels from top and may be left and right.
Re: TEST: some additions in items.xml used by manaplus
Posted: 02 Oct 2012, 05:46
by Nard
While we are speaking about masking problems, may I suggest that hand armor is drawn before chest armor to avoid over-dimensioned gloves such as cotton, fur or silk ones which should appear under the sleeves in my opinion instead of upper now.
This could cause problem in case some armlets (not shields) are introduced. Then I cannot see any other solution than introduce a tag that tells the client when the item has to be drawn.
Nard
Re: TEST: some additions in items.xml used by manaplus
Posted: 02 Oct 2012, 10:26
by 4144
Nard wrote:While we are speaking about masking problems, may I suggest that hand armor is drawn before chest armor to avoid over-dimensioned gloves such as cotton, fur or silk ones which should appear under the sleeves in my opinion instead of upper now.
This could cause problem in case some armlets (not shields) are introduced. Then I cannot see any other solution than introduce a tag that tells the client when the item has to be drawn.
Nard
Reorder feature already implimented.
I think I will add docs about reorder soon
http://manaplus.evolonline.org/items.xml
Need use attributes or tags drawBefore, drawAfter, drawPriority