Ideas/suggestions for future development
Posted: 15 Oct 2012, 02:06
So, Frost and myself were talking the other day about an idea that we don't have the time or skill to produce ourselves, but we thought was too good to just drop. I will therefore post the basic concept(s) from our discussion for future consideration.
Obviously, feedback is welcome, along with suggestions for other concepts which may need refinement or a more skilled hand to implement.
Cheers,
Kandi
There was further discussion surrounding ideas for rewards which I've edited out for brevity. To clarify on the map concept a bit (just in case it was hard to visualize), with some obvious consideration to making it look natural, the map would essentially be a single path that splits into 2 distinct paths (with a battle in each path) and then rejoining to a single path after both battles have been completed.Frost: I'm thinking of a map where the path splits through one-way doors.
Frost: there's a battle on each side, and after you beat the boss you release the door to proceed.
Frost: I guess you need to send 2 groups in to do that part.
Frost: I think it would be fun to have a cave or something where you need to do that.
Kandiman: sounds like it would be fun
Frost: Just because I'm me, I would really push the roles, too.
Frost: Either have a mix of mobs on each side that requires mixed teams, or have specialized mobs to require specialized teams
Frost: for example, one side might have mage stuff like skulls and spectres and whatever, and the other side might have terranites and blue slimes or something
Frost: ice elements are awesome because they destroy archers
Kandiman: the question is, how do you force the 2 team thing at once..
Frost: 1-way warps to a scripted battle that requires all monsters in the map to be defeated
Frost: and have two separate areas in that map
Frost: after the battle, the final door is opened to the reward area or something
Kandiman: candor has a check to see how many players are in the area and if any are still alive...you'd need to write one to ensure that only x number of players can enter each door
Frost: I don't know as we'd need to cap the number
Kandiman: well, by NOT limiting it, you could have 20 ppl all go in one and nobody in the 2nd
Frost: I'd like to make something that will require skilled players to learn some new things
Frost: if nobody is in the second, they aren't likely to defeat the monsters that spawn on that side, and therefore never win. :p
Kandiman: heh...I really like the concept
Frost: if they hit the first map and all die to exit, the battle will reset
Frost: for that matter, if nobody is left alive in the first area, the battle will reset
Frost: I think there's a lot of potential for storyline in it, a fair bit of expandability, and it's a challenge we don't yet have in the game.
Frost: also, make it replayable and we might get more people return
Obviously, feedback is welcome, along with suggestions for other concepts which may need refinement or a more skilled hand to implement.
Cheers,
Kandi