Health Bar

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Modanung
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Post by Modanung » 22 Jul 2006, 11:34

Schorhr wrote:A monster health, even if its just 3 colors or so, would result in noobs or people who steal items a lot to walk through dungeons/caves probing weak monsters others allready dammaged, and thereby getting exp and items easily since someone else has done the work....
Or I immagine dummies following me in the game, now not only waiting for items but also trying to do the last strike on weak monsters- an anoying thought.
Experience is already devided by % of damage dealt to the monster, it's not simply all for the killer.
And we've already had a few discussions about item stealing. I suggested in a non-party situation the dropped items should get a tag so for a few seconds there's only one player who can pick 'em up. I'm not really sure though what's the best way to calculate that right. Either by most damage taken, most damage done or most time spent in the battle I think.
Here's some threads:
http://forums.themanaworld.org/viewtopic.php?t=797
http://forums.themanaworld.org/viewtopi ... m+stealing
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Ametz
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Re: Health Bar

Post by Ametz » 17 Mar 2010, 04:05

Any more news about this ?
I would like to see something like a health bar implanted so :)
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Matt
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Re: Health Bar

Post by Matt » 17 Mar 2010, 09:26

Couldn't you have raped the 6-months-old-thread instead of the 4-year-old one ? ;)

http://forums.themanaworld.org/viewtopi ... health+bar
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Jaxad0127
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Re: Health Bar

Post by Jaxad0127 » 17 Mar 2010, 16:16

Thread locked.
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