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Tiled Map Editor
Posted: 28 Dec 2012, 23:57
by Psychodelic
Re: Tiled Map Editor
Posted: 29 Dec 2012, 13:31
by Ablu
Hello,
what do you want us to do with that? Additionally the file you uploaded references multiple tilesets that you did not bundle. Also the relative paths inside the file look rather specific to your system. Best fork the client-data repository on github, use the tilesets that are available there, make a commit to your fork and then send us link here.
Though you best explain what you posted instead of just posting a link.
You also used zlib compression mode. Old clients do not like this a lot. Better switch this to gzip (though i am not sure what the current default for TMW maps is).
Then you added some senseless properties to the main map, namely "arboles", "casas", "collision". They are all not needed. Same applies to some object groups (you might not see those groups if you use 0.8.1 release of tiled since the object dock was added later iirc)
Next problem is that the tilesets you used (i have no idea what kind of tilesets since you did not post them) seem to have strange tile widths (35).
Regards
Ablu
Re: Tiled Map Editor
Posted: 29 Dec 2012, 18:30
by meway
It appears to me just by looking at the tmx file that the only tile-set used was this one
http://updates.themanaworld.org/client- ... ground.png
The rest should not be difficult to figure out by proficient tiled users. You can open .tmx files with any text editor.