Idea for the dark side of magic
Posted: 03 Jan 2013, 04:40
What do you think about the feasibility of this, for dark side mages? It's just a suggestion, but I thought it might be good for consideration, as the dark side of magic isn't rewarding.
(1)
The body parts are acquired to put together a zombie/undead, whichever is suitable. Drops are created, things such as torso, limbs, head, and the existing pieces are used, such as bones, undead eye, diseased heart, a brain, and then a certain spell is cast to bring the beast to life. Sort of inspired by Frankenstein, in bringing back a beast from parts.
(2)
The beast can be put anywhere, except where deemed unacceptable (eg. where the new characters spawn), and the beast can be killed at the same level as say a normal zombie, by normal players. I think though, that the beast should be able to re-heal if necessary, as a normal healthy person would, or have a set rate of healing, so the beast can last if not able to be killed, and recover from its injuries. The reason the healing is to me a good idea, is that if the monster only has the limited lifespan, it may not be economically feasible to make it. If it has a chance of lasting for some time, then it's feasible.
(3)
The points from killing players should go to the person who created the beast. The person who kills the beast can acquire points from the kill. The drops from the beast are fair in value, meaning it is feasible for a person to roam the land killing these beasts if they so choose, once again enforcing the lighter path of magic.
Any opinions?
(1)
The body parts are acquired to put together a zombie/undead, whichever is suitable. Drops are created, things such as torso, limbs, head, and the existing pieces are used, such as bones, undead eye, diseased heart, a brain, and then a certain spell is cast to bring the beast to life. Sort of inspired by Frankenstein, in bringing back a beast from parts.
(2)
The beast can be put anywhere, except where deemed unacceptable (eg. where the new characters spawn), and the beast can be killed at the same level as say a normal zombie, by normal players. I think though, that the beast should be able to re-heal if necessary, as a normal healthy person would, or have a set rate of healing, so the beast can last if not able to be killed, and recover from its injuries. The reason the healing is to me a good idea, is that if the monster only has the limited lifespan, it may not be economically feasible to make it. If it has a chance of lasting for some time, then it's feasible.
(3)
The points from killing players should go to the person who created the beast. The person who kills the beast can acquire points from the kill. The drops from the beast are fair in value, meaning it is feasible for a person to roam the land killing these beasts if they so choose, once again enforcing the lighter path of magic.
Any opinions?