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Sugestion For The Future Jobs...

Posted: 29 Jul 2006, 18:40
by D2ARCHER
Now, I will start a list of jobs that good to put, and the skills that nedd ok?

SwordMan
Skills: Hp Recuperation, Double Attack, Avoidding(increases the Evade), Falcon Eyes(increases the accuracy), High Attack(ofensive skills, that hit much than the normal).

Mage
Skills: Mp Recuperation, Freezee, FireBall, Thunder, Blizzard, Inferno, Spiritual Attack.

BlackSmither
Skills: Discount, OverCharger, Mammonnita(atack using money, u sellect how much money u want to give to skill), Create Magic Weapon(with magic itens, +1 +2 +3...)Create Magic Equipments(Desert Shirt +5, Forest Bow +7)

Priest
Skills: Cure(offensive with zombies), Poisona(heal poison), Angelus(increase INT,DEX,ATK of the party), GodNess(increase all stats +5 of the party), Dark Light(offensive magic)

Archer
Skills: Falcon Eyes, Double Arrow(10MP to double arrow, DONT USE ARROW), Fire Arrow, Ice Arrow, Thunder Arrow.

Posted: 29 Jul 2006, 19:32
by Modanung
We've said this quite some times before... but ehm...
We will not have jobs as in such, we are planning to have a learning-by-doing system. So all characters start blank and can all become whatever combination they wish.

but

Posted: 29 Jul 2006, 23:14
by D2ARCHER
but modanung, all noobs or new player, with not skills cant be good, just imagine, much powerful and much no powerful, this game will be good like this, but the game its only No powerful...

Posted: 29 Jul 2006, 23:53
by Crush
sorry, but your line of argument is quite hard to follow.

there will of course be active skills, but they won't be based on classes.

Posted: 30 Jul 2006, 01:16
by Dr Wahl
agreed... a learn-by-doing system is the best! :)

thanks

Posted: 30 Jul 2006, 12:47
by D2ARCHER
thanks for the help Wahl :oops: :D