SFX patch for TMW for testing
Posted: 15 Jan 2013, 02:36
Hello everyone. I have been working on sound effects on and off for TMW over the past few months. Not too long ago I learned how to patch the manaplus client using the '.local' directory. Thank you Travolta. That means I can test sounds and even enjoy them myself, but I have to keep updating my patch everytime the server makes an update that affects the patch files, of course. This patch is current up to date. On my client it shows 25/25 updates. I know there are better ways to host a file than by using Dropbox, but that is the most convenient till I get A file server of some type set up. Very soon, I assume the seasonal quest will cause a need for me to update this post again. I am not sure how to go about updating, as I would like to delete original .zip and replace it when the next update occurs.
In any event, the sounds can still be heard without actually patching the client, but the files are there to browse and listen to.
The SFX contained are too many to list right now, so I'll name a few tings I did. Skeletons (male and female), Terranite and Jacko. Added a different punch sound that I edited, downloaded from freesound.org... and I did a bunch of spell sounds too. There is a little benefit to doing it like this too; Volume control between tracks. I tried to keep my sfx proportionate with the pre-existing sounds as well. I hope something gets used so that I am not the only one enjoying this.
Candor is ALIVE!!!
The file is too large for the forum, so here is the dropbox link.
https://dl.dropbox.com/u/40023373/SFX-T ... -01-14.zip
[edit] I forgot to mention that flar and frillyar may not be very accurate. In my haste I made these sfx, sound like fire. I always assumed they were fire as sulfur powder is used, but I guess maybe not. magic dart and arrowhail implies no fire, nor is there a fire sprite. not sure how I thought that, but that is important to note. I think the Jackohurt could be changed as well. It sounds good when a lot of people are hitting it, but not so suiting for a quick, solitary hit, maybe. Whatcha's think?
In any event, the sounds can still be heard without actually patching the client, but the files are there to browse and listen to.
The SFX contained are too many to list right now, so I'll name a few tings I did. Skeletons (male and female), Terranite and Jacko. Added a different punch sound that I edited, downloaded from freesound.org... and I did a bunch of spell sounds too. There is a little benefit to doing it like this too; Volume control between tracks. I tried to keep my sfx proportionate with the pre-existing sounds as well. I hope something gets used so that I am not the only one enjoying this.
Candor is ALIVE!!!
The file is too large for the forum, so here is the dropbox link.
https://dl.dropbox.com/u/40023373/SFX-T ... -01-14.zip
[edit] I forgot to mention that flar and frillyar may not be very accurate. In my haste I made these sfx, sound like fire. I always assumed they were fire as sulfur powder is used, but I guess maybe not. magic dart and arrowhail implies no fire, nor is there a fire sprite. not sure how I thought that, but that is important to note. I think the Jackohurt could be changed as well. It sounds good when a lot of people are hitting it, but not so suiting for a quick, solitary hit, maybe. Whatcha's think?