WOW Chicka... my Lord, If you were any more critical I'm not sure you would even be taken seriously. In fact, I believe that is the only reason you said anything positive at all. I can't help but feel that I have been insulted, but why IDK.
First off, let's all keep in mind that this is a game that has been around for years and has practically NO sounds at all. I do like the sounds that are currently in the game though. If it were a bunch of 8 bit noises, I would still welcome it over the audio void that is current with most mobs, weapons, spells... well.. the list goes on. Of course, there is a no audio and no music selection thanks to 4144 in ManaPlus that would achieve these results for those that do not want sounds.
Secondly, If you truly want the effect of hearing my sounds, Chicka... You should have used my update host to test them while it was running. I wonder how many times I offered you to try, which is just too simple, but you never had time.
And thirdly, let's go over your critique a little.
Chicka-Maria wrote:1) the lady skeleton sounds, or at leas tthat's what I'm guessing theyre for since its named "ladyskeldie" sounds more like a UFO than it does for a skeleton dieing.
I admit that it sounds cartoon like, as the game is kinda cartoon like... there is a humour aspect that I was going for. For those that wish to weigh in...
https://dl.dropboxusercontent.com/u/400 ... eldie1.ogg
https://dl.dropboxusercontent.com/u/400 ... eldie2.ogg
Chicka-Maria wrote:2) some of the sounds don't really feel like they have closed at the end. It sounds unfinished and broken off.
All of my sounds are faded, but quickly as most sounds are very short to match the animation, except in certain instances.
Chicka-Maria wrote:3) The Jacko hurt sounds sound more like a snort than they do a Jacko getting hurt & the Jacko dieing sounds more like something from a race track or more Sci-Fi rather than this type of fantasy the game is designed for.
I myself feel like Jacko sounds should change. I actually used the reaper sound as my base, but I did like the Jacko die when in game. The Jacko is a special enemy and requires a special sound, but it is just an opinion. When a Zombie dies you hear a swoosh sound, but is a bit musical in nature. I love it. I feel it brings the cartoon to life.
https://dl.dropboxusercontent.com/u/400 ... ckodie.ogg
Chicka-Maria wrote:4) The Terra sounds sound more like a wind monster than they do a rock in a cave.
The Terranite is only found in caves. Caves have wind tunnels if you are close to an opening. I did this on purpose. Try it in game.
https://dl.dropboxusercontent.com/u/400 ... ramove.ogg
https://dl.dropboxusercontent.com/u/400 ... rradie.ogg
https://dl.dropboxusercontent.com/u/400 ... rahit1.ogg
https://dl.dropboxusercontent.com/u/400 ... ahurt1.ogg
Chicka-Maria wrote:5) The ingrav sounds sound more like falling trees than they do thunder, I would add a thunder sound to fit the lightening better. Ingrav3 sounds a bit different but its more of a spark sound with rocks underneath than a lightening bolt IMO. Still might be usable until another sound is added for it.
The Ingrav sound was sampled from thunder and originally was longer. I was told I should shorten it to fit animation better and it was no easy task to have thunder sound like thunder in such a small time frame, so I added an electric current sound to help identify it from a gunshot.
https://dl.dropboxusercontent.com/u/400 ... ngrav1.ogg
https://dl.dropboxusercontent.com/u/400 ... ngrav2.ogg
https://dl.dropboxusercontent.com/u/400 ... ngrav3.ogg
Chicka-Maria wrote:The nature sound doesn't really need to be added since there is map music,
nature.ogg is for when a nature spell is cast. Those that tried it in game loved it.
https://dl.dropboxusercontent.com/u/400 ... nature.ogg
Chicka-Maria wrote:The Setzer sounds sound might be able to be used for another weapon instead, it's more for like a metal object sword, the setzer looks more like bone rather than metal.
The Setzer is a metal knife. It is a Short Sword to which you add Iron Ingots and Monster oil to make.
Chicka-Maria wrote:The abstract sound I have no idea where that would fit in this game, maybe if there is a alien sci-fi map somewhere with pinkies taking over.
I just chucked it in there for kicks. I never did use that one in my sound patch.
Chicka-Maria wrote:I wouldn't add sounds for the bow personally since the bow is fired so many times to kill things, it would get annoying to hear the sound 20 times in the first 10 seconds. If there was a sound it should be the sound of the actual bow, not the wind the arrow hits.
The people that tried it commented that they thought it would have been annoying, but they loved it. I made sure the volume was lower. You wanna hear about 5 or more archer going at it. Sure makes it exciting. The sound is a small swish with a little thud at the end. The more powerful the bow, the bigger the thud.
https://dl.dropboxusercontent.com/u/400 ... w-hit1.ogg
https://dl.dropboxusercontent.com/u/400 ... t-hit1.ogg
https://dl.dropboxusercontent.com/u/400 ... s-hit2.ogg
Chicka-Maria wrote:The rock knife is the same sense as it sounds more like noises a blacksmith would make rather than being in battle.
The Rock Knife is made of rock and I did not want it to sound like metal, but rather a very dense rock that would still make a bit of a 'ting' sound. I think that #1 sounds a bit too metalic, but #2 is good, and both are better than none.
https://dl.dropboxusercontent.com/u/400 ... k-hit1.ogg
https://dl.dropboxusercontent.com/u/400 ... k-hit2.ogg
Chicka-Maria wrote:Betsanc feels too sci-fi for this game rather than it being a spell.
This is one of my favourites. I was scared it was going to be that way till I patched it in. I love how it goes so well with the animation sprites.
https://dl.dropboxusercontent.com/u/400 ... anc-on.ogg
https://dl.dropboxusercontent.com/u/400 ... nc-off.ogg
Chicka-Maria wrote:Anyway this is my feedback and experience from making sounds for other games as well. For the sounds on the trello link there's a very small handful that's usable on the trello card for this game anyway that would fit the atmosphere.
Have you made sounds for this game? Which sounds? One thing's for sure, It sure has been a while since any new ones have been added. I remember hearing your music that you proposed for Candor. I forget what it was like now, but I do remember liking it and anything is better than the same music as in every other cave in the game. For those that have not heard the two main songs I had proposed to be used on other maps before, here's the links.
https://dl.dropboxusercontent.com/u/400 ... aryDay.ogg
https://dl.dropboxusercontent.com/u/400 ... edmitz.ogg