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trade skill
Posted: 23 Jan 2013, 17:49
by ali.footballist
Hi,as u know iam an old player but i still have this question:why can t i upgrade my trade skill. so then i think trade skill can help us buy things with a lower price
for example:we have 1.2kk and we want to buy a thing for 1kk so then when we give the player 1kk then we have 210k..
Re: trade skill
Posted: 23 Jan 2013, 18:06
by Crush
ali.footballist wrote:we have 1.2kk and we want to buy a thing for 1kk so then when we give the player 1kk then we have 210k..
...and then you trade back and you have 1.210k. And then you two do it again and you have 1.220k. And again, and again, and again until you have more money than you two could ever spend.
See the problem?
Re: trade skill
Posted: 23 Jan 2013, 19:16
by o11c
In the distant future, a "barter" skill might be used to decrease the penalty when trading with NPCs. ... I can't guaranteed that the client properly interprets the "discounted item" packet, but I can work around it if I have to.
I've also thought about removing the requirement to learn the existing trade/emote/party skills ... this is kind of getting off your topic though.
Re: trade skill
Posted: 23 Jan 2013, 20:23
by Nard
o11c wrote:I've also thought about removing the requirement to learn the existing trade/emote/party skills ... this is kind of getting off your topic though.
Originally, this is a part of the tutorial and is supposed to let the new player understand what a skill is. There was also a "sit" skill which has fortunately been suppressed here. The trade skill is somewhat weird, as a trade-skilled char can trade a non skilled one, the opposite is of course impossible. Perhaps would it be possible to extend the actual tutorial with a quest-shape-visit to the 3 concerned NPCs (add Luca and Bard for magic?) and give some information about skills in game. Note that learning these skills also teach how to trade, which is not that obvious to a newcomer, inform about parties and experience sharing and help to deal with the client windows.