transition from desert to woodland

Content and general development discussion, including maps, quests, and server code from the development team.
Bad Monk
Peon
Peon
Posts: 5
Joined: 31 Jul 2006, 21:02
Location: Italy

Post by Bad Monk » 20 Aug 2006, 20:56

Crush, I beg pardon for my stupidity but I get this error now "Cannot find map file" when I get to the area where your new map is supposed to be.

I renamed the old 'new_1-1.tmx.gz' in 'new_1-1.tmx_old.gz' and substituted it with the one i downloaded (a really small file 1015 bytes) but I'm going nowhere with this.

Please help :oops:

Thanks again,

Monk
If you're not part of the solution, you're part of the precipitate.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 20 Aug 2006, 21:35

it might be the case because you forgot to download the transition tileset and put it into the tileset folder.

http://svn.sourceforge.net/viewvc/thema ... g?view=log

but the file size of only one kb cannot be correct. the new maps (number 14-16) are between 10 kb and 16 kb.
Bad Monk
Peon
Peon
Posts: 5
Joined: 31 Jul 2006, 21:02
Location: Italy

Post by Bad Monk » 20 Aug 2006, 23:31

Yes it was the case :roll: and what's more the file I downloaded was broken.
Anyway everything works ok now so I wandered a bit and there are 3 screen of what I found in map 14.

http://www.extremasideris.com/TMW/TMW_Screenshot_1.png
http://www.extremasideris.com/TMW/TMW_Screenshot_2.png

The first two refer to the same place.

http://www.extremasideris.com/TMW/TMW_Screenshot_3.png

This one just looks bad.

http://www.extremasideris.com/TMW/TMW_Screenshot_4.png

And I don't like the flower popping from behind the tree either. My two cents here ;)

It's quite late now I will test it more deeply during the week.

G'night,

Monk
If you're not part of the solution, you're part of the precipitate.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 21 Aug 2006, 17:30

thank you for your feedback.

the screenshot 1-3 show errors that are caused because you got an old version of the woodland tileset. it will be fixed in the release.

the screenshot 4 is a rather cosmetical thing. i would be interested in the opinions of other people.
Bad Monk
Peon
Peon
Posts: 5
Joined: 31 Jul 2006, 21:02
Location: Italy

Post by Bad Monk » 21 Aug 2006, 18:25

Crush, I'd like to continue to test your maps but maybe it would be useless and frustrating for you if I keep to report errors that are due to me using an old and buggy tileset.

If you want, I'll keep testing the map, otherwise, I'll stop.
Waiting instructions! :wink:

Anyway, some work I had already done:

These are some trees that are walkable and I thought should be unpassable
http://www.extremasideris.com/TMW/TMW_Screenshot_5.png
http://www.extremasideris.com/TMW/TMW_Screenshot_6.png

This looks very artificial:
http://www.extremasideris.com/TMW/TMW_Screenshot_7.png
And would be a great place for rituals dedicated to the moon or something like that

This is thrilling:
http://www.extremasideris.com/TMW/TMW_Screenshot_8.png
Is it going to be connected to some quest?

Monk
If you're not part of the solution, you're part of the precipitate.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 21 Aug 2006, 18:54

just go on. things that you should look for are:

-tiles that cover the player although they shouldn't
-tiles that don't cover the player although they should
-tiles that are walkable although they shouldn't
-tiles that are blocked although they shouldn't

screenshots 5 and 6 are for example bugs that are important to find. thank you for spotting those. i'll correct them as soon as possible.

screenshot 7 and 8 are easter eggs.
User avatar
Rotonen
TMW Adviser
TMW Adviser
Posts: 3154
Joined: 08 Sep 2004, 20:48
Location: Espoo, Finland

Post by Rotonen » 22 Aug 2006, 09:27

Crush, I don't think you should leave the body there unless you can come up with a good reason why it just lies there and no one cares enough to pick it up and bury it.

So, ideas:
A sleeping ancient, the village idiot doing a diving record, a former king and water, in which one does not decay? (Think the fountain of youth in the style of "Emperor's New Clothes".)
This message used to be meaningful.
User avatar
yosuhara
Warrior
Warrior
Posts: 583
Joined: 16 Mar 2006, 22:19
Location: Slovakia
Contact:

Post by yosuhara » 06 Sep 2006, 11:17

Rotonen wrote:Crush, I don't think you should leave the body there unless you can come up with a good reason why it just lies there and no one cares enough to pick it up and bury it.

So, ideas:
A sleeping ancient, the village idiot doing a diving record, a former king and water, in which one does not decay? (Think the fountain of youth in the style of "Emperor's New Clothes".)
i vote for village idiot :lol:
Image
Image
Image
ziolive
Peon
Peon
Posts: 43
Joined: 01 Sep 2006, 13:21
Location: france

Post by ziolive » 06 Sep 2006, 13:51

For your transition between 2 floors.
A good system could be to using dryness grass for having a more complex floor; with the dried grass on the sand and on the other floor.
the difficulty is to display with a non-uniform method piece of grass.

We can use brown rock too.

and we could adapt the plants for the over transitions.

Any ideas for beach monsters :
- warriors with a fish-head, like in RoseOnline and old movies and "one-piece". We can design archer, warrior with sword, warrior with spear , one with armou and other not, and a giant or a king
- Giant crab,
- carnivor giant clam
Ziolive
User avatar
Modanung
Knight
Knight
Posts: 1719
Joined: 20 May 2005, 16:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung » 06 Sep 2006, 14:43

Or hawaiian zombie girls :)
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
BadMrBox
Novice
Novice
Posts: 281
Joined: 10 Mar 2005, 16:05
Location: Sweden
Contact:

Post by BadMrBox » 06 Sep 2006, 20:17

Modanung wrote:Or hawaiian zombie girls :)
Gotta love'em. Maybe some snappy turtles?
Image
User avatar
yosuhara
Warrior
Warrior
Posts: 583
Joined: 16 Mar 2006, 22:19
Location: Slovakia
Contact:

Post by yosuhara » 16 Sep 2006, 22:54

Image

this sign is walkable...
Image
Image
Image
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 17 Sep 2006, 01:19

thanks for finding that error one so short before the release.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Modanung
Knight
Knight
Posts: 1719
Joined: 20 May 2005, 16:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung » 17 Sep 2006, 10:11

yosuhara wrote:Image
I also see there's a bottom tile missing at the cliff, close to the sign.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 17:08
Location: Germany

Post by Crush » 17 Sep 2006, 14:17

I've seen it, too and fixed it.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Post Reply