Which class do you feel more comfortable as?

Content and general development discussion, including maps, quests, and server code from the development team.

Which class do you feel more comfortable as?

Swordsman
15
28%
Mage
11
21%
Priest
3
6%
Thief
5
9%
Archer
14
26%
Other? please describe
5
9%
 
Total votes: 53
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LadyMarie27
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Post by LadyMarie27 » Thu Aug 31, 2006 9:57 am

Rogue ;D

Thief.


Popping up from nowhere and backstab people is just ... fun.
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yosuhara
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Post by yosuhara » Thu Aug 31, 2006 11:14 pm

Warrior/Barbar

Crushing skulls, severed limbs flying everywhere.... now THAT'S FUN!!! :twisted:
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i
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Post by i » Tue Oct 24, 2006 8:58 am

ranger - WoW type
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Tarm
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Post by Tarm » Tue Oct 24, 2006 1:58 pm

i wrote:ranger - WoW type


I think you're out of luck. IIRC we wont have combat pets. Sadly enough. :(
It would be fun to play a summoner or beast master or something.

Wasnt there something about this on the mana world wiki? I didnt find anything after a quick search.
Not much came up after a forum search either except some old threads. Dont know if they're still relevant.
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Crush
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Post by Crush » Tue Oct 24, 2006 3:37 pm

We didn't talked about pets much yet. I wouldn't exclude them that strictly.
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Post by Modanung » Tue Oct 24, 2006 4:47 pm

I think we talked enough about pets to agree we will have 'em, but ofcourse that'll take a looon time from now. It's so low-priority we havn't discussed the topic for months.
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ilgufo
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Post by ilgufo » Tue Oct 24, 2006 6:48 pm

mage.

bye
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Tarm
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Post by Tarm » Tue Oct 24, 2006 7:34 pm

ilgufo wrote:mage.

bye


Finally :!:
Give us a server so we can use magic! :D
Please.

;)
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Why Not Add one of My Favorites...

Post by cblade » Fri Nov 10, 2006 8:30 pm

It is rare, but I would like to see these in the game.

Mystic: Has good Magic, Like Priests can heal, but limited, same with their magely powers.

Monk: Unarmed Combatant /w Ability Effecting Powers

Sword Spell: Mostly a swordsman, but can use some magic too

Druid: Elemental Spells Mostly, But has a little healing ability too

Pyromancer: Mage Specific /w Fire

Aquamancer: Mage Specific /w Ice

Geomancer: Mage Specific /w Earth

Aeromancer: Mage Specific /w Air

Shademage: Mage Specific /w Dark Magic

Paladin: Swordsman /w a limited priest ability.

Psion: Mental and Mind Affecting Spell Abilities

Psychoteleporter: Psion specializing in teleportation

Psychokenesist: Psion specializing in telekenesis

Psychometabolist: Psion specialing in healing

Psychomanipulator: Psion specializing in elemental abilities

Psychometamorpher: Psion specialing in polymorphing

Psychonaught: Psion specialing in melee and ranged combat

Barbarian: Swordsman on 'Roids No Spell Power or Special Abilities Though.

Samurai: Monk and Swordsman

Ninja: Almost a Thief, Almost a Swordsman

Arrowmancer: Archer and Mage

Craftsman: A Simple Job, but can create things

Alchemst: Again Simple Job, But with some magic and crafting abilities

Cronomancer: Mage that can effect time.

Templar: Like a Paladin, However the magic is more mage style

Tradesman: Can use some abilities from all jobs

Black Knight: Paladin, but with summoning undead abilities

Weaponmaster: Swordsman and Archer

Petmaster: Can Train and Summon Pets

Jester: Monk and Thief, (Almost)

Sage: Can Learn Magic and abilities from other classes, but limited on
advancement.

Chef: Can use cooking to make things.

Librarian: Can learn limited abilties from books, can also create ability books, that when equipped give an enhancement to an ability.

Smith: Like Craftsman, but can make weapons and armor.

Force User: Like mage, but can uses their abilities to improve themselves or project fire, lightning or telekenesis.

Voodoo Priest: Priest Specializing in mage abilities.

Cleric: Priest Meets Monk



And Please Allow Multiple Jobs... That would also be fun...
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Post by LEG0LAS » Fri Nov 10, 2006 8:35 pm

you forgot "Jedi" cblade :wink:
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Force User Expanded.

Post by cblade » Sat Nov 11, 2006 7:19 pm

:D

Actually I didn't, I simply called it a Force User.

But A force user could also be a sith as well, I simply left it open ended.

Though Sith or Jedi could be specialties of Force User As well. that would be something, after level 20 force user, you had to pick Sith, Jedi or Force Master. (Sith is Evil, Jedi is Good, Force Master is Neither.)



I also was thinking about adding these to the list for expanded ideas too.

Cerebromancer: Psion + Mage

Psiforcer: Force User + Psion

Martal Master: Force User + Monk

Scientist: Craft using Alchemy or other Sciences, No Magic

Nature's Warrior: Druid + Swordsman

Nature's Warden: Druid + Archer

Nature's Desiple: Druid + Monk

Shadow Rage: Barbarian + Theif

Scienpriest: Scientist + Priest (/w Limited Priest Magic)
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Re: Force User Expanded.

Post by Modanung » Sat Nov 11, 2006 7:55 pm

cblade wrote:Shadow Rage: Barbarian + Theif
Sounds like pretty cool combination.
About your class ideas. We won't have a class-based system but a skill-based one. Though there was the idea to define a name for what a player is according to the skills he has mastered. There we could implement your class names.
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I'm honored...

Post by cblade » Sun Nov 12, 2006 6:55 pm

:D
I'm Honored that those names will come in handy.

But that means there will have to be a lot of skills to choose from.
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Post by Peacemaker » Sun Nov 12, 2006 7:50 pm

I want to play a raving lunatic old (psycho mental) man who lives in the forest or in a hole (like the alchemists in secret of evermore).

Special skills: crazy magic ( hiding other players under barrels like in secret of mana / turning players into something else for short time / turning bad mobs visually into calm mobs :D / camouflage magic / mirroring effects to create a visual fake group of players/mobs around my char / a crazy pet like an evil monkey / and of course a spell to make mental damage to mobs which have to commit suicide after that ;) ).

I believe it should be a "Psion" as cblade described...
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Shaddow
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Post by Shaddow » Wed Aug 15, 2007 7:00 pm

I use to be intrested in magic but now i'm archery
=d w/e... go play with matches or somethin
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