map cleanup
Posted: 13 Mar 2013, 20:22
I've been working on a super-secret event, and noticed that a lot of maps have layer violations.
Additionally, the server has problems with noncontigious areas on a single map.
I propose the following as a long-term project:
Additionally, the server has problems with noncontigious areas on a single map.
I propose the following as a long-term project:
- Replace most tile stitching with oversized tiles, and put them on the Fringe layer.
- Find and fix places where Fringe is misused as Ground2, and such things.
- Split maps with unconnected areas into multiple maps. A few will not be split - in some of the outside areas you can and should be able to see across an unwalkable cliff.