This actually leads to poor game experience as there is not much challenge left -- except for the mage to not lag.
This spell is in fact much too powerful for what it costs:
3 mana, 1 second cooldown, no item needed, long range.
For the sake of balance and more interesting content in the future other than just run in circle, I propose to adopt the following changes:
- Cost more mana. 30?
- Increase cooldown time: 20 seconds?
- Require a component. Something cheap would be fine. Something not yet used in other spells could be interesting (we have many items without usage yet, do we?), but not required.
- The range is fine as it is IMO, considering the changes above ^
- Limit the number of mobs which can be aggravated, based on the m.attack of the caster.
That would be Candor and the Lobby Inn level of the Illia Quest, but Cindy should be fine. (any other I forgot?)
Discussion is open