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Map Updates

Posted: 04 Apr 2013, 20:09
by Chicka-Maria
Updated maps:

001-1.tmx - desert walls are fixed. Moved fringe layer of sand to ground2 layer.
001-2.tmx - is fixed, Moved carpets to ground2 layer instead of fringe.
001-3.tmx - moved ground road "fringe" blocks to ground2 layer.
002-1.tmx - Made Ground2 Layer, Changing sand and desert cliffs from fringe to ground2.
003-1.tmx - Changed "lower (wrong name)" layer to "ground2(proper name)" Redone the floor with the two flags on it on the top of the hill.

Moved ground tiles from the fringe layer to the ground2 layer. Feel free to review :)

regards,
Chicka

Re: Map Updates

Posted: 04 Apr 2013, 23:43
by o11c
Doesn't fix even half of the annoyances I noted when doing the ASCII event. But that *would* involve tileset changes.

Re: Map Updates

Posted: 05 Apr 2013, 09:23
by tux9th
001-1
  • numerous buildings, fences, boxes remain in fringe
  • missing tile in walls at 16.13
  • 12 - 14, 15 in Ground2, duplicate from Ground layer
  • gates should be moved from fringe to an according layer and should be mapped at all instances the same way
  • collision at 130 , 46
001-2
  • Ground2 is filled the same way as ground1
  • numerous tiles remain in fringe
  • 28,60 and following should be moved from over to ground2 as it blocks larger hats
001-3
  • numerous tiles remain in fringe
002-1
  • Fence still is in fringe
  • entrance to the tulim cave is in fringe
003-1
  • 131,77 sand tile in fringe layer
  • 26,32/33 tiles in fringe belong to ground
In IRC we talked about it I think that this version of maps you are using is outdated. My difftool does not work properly it would be great if anyone could check what version of map her changes are based on.
Some of the things above seem to be fixed with previous commits on those maps which were not included.

greets

Re: Map Updates

Posted: 05 Apr 2013, 09:24
by Chicka-Maria
Thanks for the review I'll fix everything soon as I can.

regards,
Chicka